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osu-lazer/osu.Game/Skinning/LegacyRankDisplay.cs
T

113 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Skinning
{
public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
[Resolved]
private ISkinSource source { get; set; } = null!;
[SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))]
public BindableBool PlaySamples { get; set; } = new BindableBool(true);
private readonly Sprite rankDisplay;
private SkinnableSound rankDownSample = null!;
private SkinnableSound rankUpSample = null!;
private Bindable<double?> lastSamplePlaybackTime = null!;
private IBindable<ScoreRank> rank = null!;
private ScoreRank lastRank;
public LegacyRankDisplay()
{
AutoSizeAxes = Axes.Both;
AddInternal(rankDisplay = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[BackgroundDependencyLoader]
private void load(SkinEditor? skinEditor, SessionStatics statics)
{
AddRangeInternal(new Drawable[]
{
rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")),
rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")),
});
if (skinEditor != null)
PlaySamples.Value = false;
lastSamplePlaybackTime = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime);
}
protected override void LoadComplete()
{
rank = scoreProcessor.Rank.GetBoundCopy();
rank.BindValueChanged(r =>
{
var texture = source.GetTexture($"ranking-{r.NewValue}-small");
rankDisplay.Texture = texture;
if (texture != null)
{
var transientRank = new Sprite
{
Texture = texture,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BypassAutoSizeAxes = Axes.Both,
};
AddInternal(transientRank);
transientRank.FadeOutFromOne(500, Easing.Out)
.ScaleTo(new Vector2(1.625f), 500, Easing.Out)
.Expire();
}
bool enoughTimeElapsed = !lastSamplePlaybackTime.Value.HasValue || Time.Current - lastSamplePlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
// Don't play rank-down sfx on quit/retry
if (r.NewValue != r.OldValue && r.NewValue > ScoreRank.F && PlaySamples.Value && enoughTimeElapsed)
{
if (r.NewValue > lastRank)
rankUpSample.Play();
else
rankDownSample.Play();
lastSamplePlaybackTime.Value = Time.Current;
}
lastRank = r.NewValue;
}, true);
FinishTransforms(true);
}
}
}