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113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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[SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))]
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public BindableBool PlaySamples { get; set; } = new BindableBool(true);
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private readonly Sprite rankDisplay;
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private SkinnableSound rankDownSample = null!;
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private SkinnableSound rankUpSample = null!;
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private Bindable<double?> lastSamplePlaybackTime = null!;
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private IBindable<ScoreRank> rank = null!;
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private ScoreRank lastRank;
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public LegacyRankDisplay()
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{
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AutoSizeAxes = Axes.Both;
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AddInternal(rankDisplay = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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[BackgroundDependencyLoader]
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private void load(SkinEditor? skinEditor, SessionStatics statics)
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{
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AddRangeInternal(new Drawable[]
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{
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rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")),
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rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")),
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});
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if (skinEditor != null)
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PlaySamples.Value = false;
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lastSamplePlaybackTime = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime);
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}
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protected override void LoadComplete()
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{
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rank = scoreProcessor.Rank.GetBoundCopy();
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rank.BindValueChanged(r =>
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{
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var texture = source.GetTexture($"ranking-{r.NewValue}-small");
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rankDisplay.Texture = texture;
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if (texture != null)
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{
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var transientRank = new Sprite
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{
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Texture = texture,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BypassAutoSizeAxes = Axes.Both,
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};
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AddInternal(transientRank);
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transientRank.FadeOutFromOne(500, Easing.Out)
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.ScaleTo(new Vector2(1.625f), 500, Easing.Out)
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.Expire();
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}
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bool enoughTimeElapsed = !lastSamplePlaybackTime.Value.HasValue || Time.Current - lastSamplePlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
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// Don't play rank-down sfx on quit/retry
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if (r.NewValue != r.OldValue && r.NewValue > ScoreRank.F && PlaySamples.Value && enoughTimeElapsed)
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{
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if (r.NewValue > lastRank)
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rankUpSample.Play();
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else
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rankDownSample.Play();
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lastSamplePlaybackTime.Value = Time.Current;
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}
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lastRank = r.NewValue;
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}, true);
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FinishTransforms(true);
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}
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}
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}
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