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osu-lazer/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs

88 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.OnlinePlay.Match
{
public partial class RoomModSelectOverlay : UserModSelectOverlay
{
public RoomModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum)
: base(colourScheme)
{
}
[Resolved(CanBeNull = true)]
private IBindable<PlaylistItem>? selectedItem { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
private readonly List<Mod> roomMods = new List<Mod>();
protected override void LoadComplete()
{
base.LoadComplete();
selectedItem?.BindValueChanged(_ =>
{
roomMods.Clear();
if (selectedItem?.Value != null)
{
var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance();
Debug.Assert(rulesetInstance != null);
roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
}
SelectedMods.TriggerChange();
});
}
protected override IEnumerable<Mod> AllSelectedMods => roomMods.Concat(base.AllSelectedMods);
protected override BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new RoomBeatmapAttributesDisplay();
private partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay
{
[Resolved(CanBeNull = true)]
private IBindable<PlaylistItem>? selectedItem { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
private readonly List<Mod> roomMods = new List<Mod>();
protected override void LoadComplete()
{
base.LoadComplete();
selectedItem?.BindValueChanged(_ =>
{
roomMods.Clear();
if (selectedItem?.Value != null)
{
var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance();
Debug.Assert(rulesetInstance != null);
roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
}
Mods.TriggerChange();
});
}
protected override IEnumerable<Mod> SelectedMods => roomMods.Concat(base.SelectedMods);
}
}
}