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osu-lazer/osu.Game/Overlays/Direct/DownloadButton.cs
2019-06-21 16:38:16 +03:00

141 lines
4.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Direct
{
public class DownloadButton : DownloadTrackingComposite
{
private readonly bool noVideo;
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
private OsuColour colours;
private readonly ShakeContainer shakeContainer;
private readonly OsuAnimatedButton button;
public readonly BindableBool Enabled = new BindableBool(true);
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet)
{
this.noVideo = noVideo;
InternalChild = shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new OsuAnimatedButton
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Solid.Download,
},
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.Solid.Check,
}
}
}
};
Enabled.BindTo(button.Enabled);
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(state => updateState(state.NewValue), true);
FinishTransforms(true);
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame game, BeatmapManager beatmaps)
{
this.colours = colours;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
{
Enabled.Value = false;
button.TooltipText = "This beatmap is currently not available for download.";
return;
}
button.Action = () =>
{
switch (State.Value)
{
case DownloadState.Downloading:
case DownloadState.Downloaded:
shakeContainer.Shake();
break;
case DownloadState.LocallyAvailable:
game.PresentBeatmap(BeatmapSet.Value);
break;
default:
beatmaps.Download(BeatmapSet.Value, noVideo);
break;
}
};
}
private void updateState(DownloadState state)
{
switch (state)
{
case DownloadState.NotDownloaded:
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case DownloadState.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case DownloadState.Downloaded:
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
break;
case DownloadState.LocallyAvailable:
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
icon.MoveToX(-8, 500, Easing.InOutExpo);
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
break;
}
}
}
}