.. |
Beatmaps
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Revert "Remove X setter from CatchHitObject"
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2020-12-14 13:18:14 +09:00 |
Difficulty
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Refactor to pass clockrate in constructor rather than deriving from mods
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2021-06-03 16:09:42 +10:00 |
Judgements
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Restore hyper dash state on revert judgement result
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2020-12-08 15:21:47 +09:00 |
MathUtils
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Fix some weird private field names
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2019-12-11 14:10:35 +09:00 |
Mods
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Add new interface for autoplay mods
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2021-05-25 18:09:24 +09:00 |
Objects
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Remove "fruit visual representation" state from DrawableFruit
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2021-06-07 14:49:37 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
Resources/Testing/Beatmaps
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Fix right bound not being applied correctly
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2020-08-20 20:25:40 +09:00 |
Scoring
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
Skinning
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Merge branch 'master' into fruit-representation
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2021-06-07 16:05:00 +09:00 |
UI
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Use seeded RNG for catch explosion animation
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2021-06-04 19:54:46 +09:00 |
CatchInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
CatchRuleset.cs
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fix capitalzation of osu!catch HitResults
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2021-05-28 18:40:58 +02:00 |
CatchSkinComponent.cs
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Revert SkinnableSprite lookups to old behaviour
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2019-09-03 14:21:54 +09:00 |
CatchSkinComponents.cs
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Don't recreate pieces when catch DHO is reused
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2020-12-07 12:59:03 +09:00 |
osu.Game.Rulesets.Catch.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |