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34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public interface IHitPolicy
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{
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/// <summary>
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/// The <see cref="IHitObjectContainer"/> containing the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> applies to.
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/// </summary>
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IHitObjectContainer HitObjectContainer { set; }
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/// <summary>
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/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
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/// <param name="time">The time to check.</param>
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/// <param name="result">The result that the object would be judged with if hit.</param>
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/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
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ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result);
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/// <summary>
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/// Handles a <see cref="HitObject"/> being hit.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
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void HandleHit(DrawableHitObject hitObject);
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}
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}
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