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osu-lazer/osu.Game/Skinning/SkinUtils.cs
2022-11-09 13:59:13 +09:00

22 lines
897 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Skinning
{
/// <summary>
/// Contains helper methods to assist in implementing <see cref="ISkin"/>s.
/// </summary>
public static class SkinUtils
{
/// <summary>
/// Converts an <see cref="object"/> to a <see cref="Bindable{TValue}"/>. Used for returning configuration values of specific types.
/// </summary>
/// <param name="value">The value.</param>
/// <typeparam name="TValue">The type of value <paramref name="value"/>, and the type of the resulting bindable.</typeparam>
/// <returns>The resulting bindable.</returns>
public static Bindable<TValue>? As<TValue>(object? value) => (Bindable<TValue>?)value;
}
}