mirror of
https://github.com/ppy/osu.git
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c6d688898f
No big optimizations yet, but groundwork is laid out.
125 lines
4.0 KiB
C#
125 lines
4.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Beatmaps.Drawable;
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using osu.Game.Database;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Select
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{
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class CarousellContainer : ScrollContainer
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{
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private Container<Panel> scrollableContent;
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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public BeatmapGroup SelectedGroup { get; private set; }
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private Cached yPositions = new Cached();
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public CarousellContainer()
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{
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Add(scrollableContent = new Container<Panel>
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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});
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}
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public void AddGroup(BeatmapGroup group)
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{
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group.State = BeatmapGroupState.Collapsed;
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groups.Add(group);
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yPositions.Invalidate();
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}
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private void computeYPositions()
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{
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float currentY = 0;
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foreach (BeatmapGroup group in groups)
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{
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group.Header.Position = new Vector2(group.Header.Position.X, currentY);
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currentY += group.Header.DrawSize.Y + 5;
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if (group.State == BeatmapGroupState.Expanded)
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{
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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{
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panel.Position = new Vector2(panel.Position.X, currentY);
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currentY += panel.DrawSize.Y + 5;
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}
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}
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}
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}
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public void SelectBeatmap(BeatmapInfo beatmap)
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{
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foreach (BeatmapGroup group in groups)
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{
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var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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if (panel != null)
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SelectGroup(group, panel);
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}
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}
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public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
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{
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if (SelectedGroup != null && SelectedGroup != group)
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SelectedGroup.State = BeatmapGroupState.Collapsed;
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SelectedGroup = group;
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panel.State = PanelSelectedState.Selected;
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yPositions.Invalidate();
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}
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protected override void UpdateLayout()
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{
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base.UpdateLayout();
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if (!yPositions.EnsureValid())
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yPositions.Refresh(computeYPositions);
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}
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protected override void Update()
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{
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base.Update();
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scrollableContent.Clear(false);
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foreach (BeatmapGroup group in groups)
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{
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scrollableContent.Add(group.Header);
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if (group.State == BeatmapGroupState.Expanded)
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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scrollableContent.Add(panel);
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}
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foreach (Panel panel in scrollableContent.Children)
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{
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if (panel.Position.Y < 0)
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continue;
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Vector2 panelPosLocal = panel.Position;
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Vector2 panelPos = panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
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float halfHeight = DrawSize.Y / 2;
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float dist = Math.Abs(panelPos.Y - halfHeight);
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panel.Position = new Vector2(
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(panel is BeatmapSetHeader && panel.State == PanelSelectedState.Selected ? 0 : 100) + dist * 0.1f, panelPosLocal.Y);
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panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist / halfHeight, 0, 1);
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}
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}
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}
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}
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