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532 lines
23 KiB
C#
532 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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{
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public abstract class ModSelectOverlay : WaveOverlayContainer
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{
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public const float HEIGHT = 510;
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protected readonly TriangleButton DeselectAllButton;
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protected readonly TriangleButton CustomiseButton;
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protected readonly TriangleButton CloseButton;
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protected readonly FillFlowContainer FooterContainer;
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protected override bool BlockNonPositionalInput => false;
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protected override bool DimMainContent => false;
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/// <summary>
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/// Whether <see cref="Mod"/>s underneath the same <see cref="MultiMod"/> instance should appear as stacked buttons.
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/// </summary>
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protected virtual bool Stacked => true;
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/// <summary>
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/// Whether configurable <see cref="Mod"/>s can be configured by the local user.
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/// </summary>
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protected virtual bool AllowConfiguration => true;
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[NotNull]
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private Func<Mod, bool> isValidMod = m => true;
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/// <summary>
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/// A function that checks whether a given mod is selectable.
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/// </summary>
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[NotNull]
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public Func<Mod, bool> IsValidMod
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{
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get => isValidMod;
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set
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{
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isValidMod = value ?? throw new ArgumentNullException(nameof(value));
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updateAvailableMods();
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}
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}
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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protected readonly ModSettingsContainer ModSettingsContainer;
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[Cached]
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public readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
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protected Color4 LowMultiplierColour;
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protected Color4 HighMultiplierColour;
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private const float content_width = 0.8f;
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private const float footer_button_spacing = 20;
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private Sample sampleOn, sampleOff;
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protected ModSelectOverlay()
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{
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Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
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Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
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Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
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Waves.FourthWaveColour = Color4Extensions.FromHex(@"003a4e");
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RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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Padding = new MarginPadding { Horizontal = -OsuScreen.HORIZONTAL_OVERFLOW_PADDING };
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(36, 50, 68, 255)
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},
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new Triangles
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{
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TriangleScale = 5,
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RelativeSizeAxes = Axes.Both,
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ColourLight = new Color4(53, 66, 82, 255),
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ColourDark = new Color4(41, 54, 70, 255),
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},
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},
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 90),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(10).Opacity(100),
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},
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new FillFlowContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Width = content_width,
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Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = @"Gameplay Mods",
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Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold),
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Shadow = true,
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Margin = new MarginPadding
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{
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Bottom = 4,
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},
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},
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new OsuTextFlowContainer(text =>
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{
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text.Font = text.Font.With(size: 18);
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text.Shadow = true;
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})
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.\nOthers are just for fun.",
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},
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},
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},
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},
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},
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// Body
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new OsuScrollContainer
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{
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ScrollbarVisible = false,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Vertical = 10,
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Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
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},
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Children = new Drawable[]
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{
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ModSectionsContainer = new FillFlowContainer<ModSection>
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 10f),
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Width = content_width,
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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Children = new[]
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{
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CreateModSection(ModType.DifficultyReduction).With(s =>
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{
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s.ToggleKeys = new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
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s.Action = modButtonPressed;
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}),
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CreateModSection(ModType.DifficultyIncrease).With(s =>
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{
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s.ToggleKeys = new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
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s.Action = modButtonPressed;
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}),
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CreateModSection(ModType.Automation).With(s =>
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{
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s.ToggleKeys = new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
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s.Action = modButtonPressed;
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}),
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CreateModSection(ModType.Conversion).With(s =>
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{
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s.Action = modButtonPressed;
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}),
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CreateModSection(ModType.Fun).With(s =>
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{
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s.Action = modButtonPressed;
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}),
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}
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Padding = new MarginPadding(30),
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Width = 0.3f,
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Children = new Drawable[]
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{
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ModSettingsContainer = new ModSettingsContainer
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{
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Alpha = 0,
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SelectedMods = { BindTarget = SelectedMods },
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},
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}
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},
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}
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},
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},
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new Drawable[]
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{
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new Container
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{
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Name = "Footer content",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(172, 20, 116, 255),
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Alpha = 0.5f,
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},
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FooterContainer = new FillFlowContainer
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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RelativePositionAxes = Axes.X,
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Width = content_width,
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Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
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Padding = new MarginPadding
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{
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Vertical = 15,
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Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
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},
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Children = new[]
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{
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DeselectAllButton = new TriangleButton
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{
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Width = 180,
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Text = "Deselect All",
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Action = deselectAll,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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CustomiseButton = new TriangleButton
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{
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Width = 180,
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Text = "Customisation",
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Action = () => ModSettingsContainer.ToggleVisibility(),
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Enabled = { Value = false },
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Alpha = AllowConfiguration ? 1 : 0,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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CloseButton = new TriangleButton
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{
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Width = 180,
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Text = "Close",
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Action = Hide,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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}
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}
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},
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}
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},
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},
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},
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};
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((IBindable<bool>)CustomiseButton.Enabled).BindTo(ModSettingsContainer.HasSettingsForSelection);
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}
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuGameBase osu)
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{
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availableMods = osu.AvailableMods.GetBoundCopy();
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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}
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private void deselectAll()
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{
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foreach (var section in ModSectionsContainer.Children)
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section.DeselectAll();
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refreshSelectedMods();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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availableMods.BindValueChanged(_ => updateAvailableMods(), true);
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// intentionally bound after the above line to avoid a potential update feedback cycle.
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// i haven't actually observed this happening but as updateAvailableMods() changes the selection it is plausible.
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SelectedMods.BindValueChanged(_ => updateSelectedButtons());
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}
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protected override void PopOut()
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{
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base.PopOut();
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foreach (var section in ModSectionsContainer)
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{
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section.FlushAnimation();
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}
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FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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FooterContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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foreach (var section in ModSectionsContainer.Children)
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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}
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}
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protected override void PopIn()
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{
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base.PopIn();
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FooterContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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FooterContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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foreach (var section in ModSectionsContainer.Children)
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
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if (e.ControlPressed) return false;
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switch (e.Key)
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{
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case Key.Number1:
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DeselectAllButton.TriggerClick();
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return true;
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case Key.Number2:
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CloseButton.TriggerClick();
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return true;
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}
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return base.OnKeyDown(e);
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => false; // handled by back button
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private void updateAvailableMods()
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{
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if (availableMods?.Value == null)
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return;
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foreach (var section in ModSectionsContainer.Children)
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{
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IEnumerable<Mod> modEnumeration = availableMods.Value[section.ModType];
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if (!Stacked)
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modEnumeration = ModUtils.FlattenMods(modEnumeration);
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section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null).Select(m => m.DeepClone());
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}
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updateSelectedButtons();
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OnAvailableModsChanged();
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}
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/// <summary>
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/// Returns a valid form of a given <see cref="Mod"/> if possible, or null otherwise.
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/// </summary>
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/// <remarks>
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/// This is a recursive process during which any invalid mods are culled while preserving <see cref="MultiMod"/> structures where possible.
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/// </remarks>
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/// <param name="mod">The <see cref="Mod"/> to check.</param>
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/// <returns>A valid form of <paramref name="mod"/> if exists, or null otherwise.</returns>
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[CanBeNull]
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private Mod getValidModOrNull([NotNull] Mod mod)
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{
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if (!(mod is MultiMod multi))
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return IsValidMod(mod) ? mod : null;
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var validSubset = multi.Mods.Select(getValidModOrNull).Where(m => m != null).ToArray();
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if (validSubset.Length == 0)
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return null;
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return validSubset.Length == 1 ? validSubset[0] : new MultiMod(validSubset);
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}
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private void updateSelectedButtons()
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{
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// Enumeration below may update the bindable list.
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var selectedMods = SelectedMods.Value.ToList();
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foreach (var section in ModSectionsContainer.Children)
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section.UpdateSelectedButtons(selectedMods);
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}
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private void modButtonPressed(Mod selectedMod)
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{
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if (selectedMod != null)
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{
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if (State.Value == Visibility.Visible)
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Scheduler.AddOnce(playSelectedSound);
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OnModSelected(selectedMod);
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if (selectedMod.RequiresConfiguration && AllowConfiguration)
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ModSettingsContainer.Show();
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}
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else
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{
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if (State.Value == Visibility.Visible)
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Scheduler.AddOnce(playDeselectedSound);
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}
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refreshSelectedMods();
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}
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private void playSelectedSound() => sampleOn?.Play();
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private void playDeselectedSound() => sampleOff?.Play();
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/// <summary>
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/// Invoked after <see cref="availableMods"/> has changed.
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/// </summary>
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protected virtual void OnAvailableModsChanged()
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{
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}
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/// <summary>
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/// Invoked when a new <see cref="Mod"/> has been selected.
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/// </summary>
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/// <param name="mod">The <see cref="Mod"/> that has been selected.</param>
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protected virtual void OnModSelected(Mod mod)
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{
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}
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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/// <summary>
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/// Creates a <see cref="ModSection"/> that groups <see cref="Mod"/>s with the same <see cref="ModType"/>.
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/// </summary>
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/// <param name="type">The <see cref="ModType"/> of <see cref="Mod"/>s in the section.</param>
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/// <returns>The <see cref="ModSection"/>.</returns>
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protected virtual ModSection CreateModSection(ModType type) => new ModSection(type);
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#region Disposal
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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availableMods?.UnbindAll();
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SelectedMods?.UnbindAll();
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}
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#endregion
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}
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}
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