mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 23:37:26 +08:00
214 lines
7.0 KiB
C#
214 lines
7.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics.Containers;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class OsuTextBox : BasicTextBox
|
|
{
|
|
private readonly SampleChannel[] textAddedSamples = new SampleChannel[4];
|
|
private SampleChannel capsTextAddedSample;
|
|
private SampleChannel textRemovedSample;
|
|
private SampleChannel textCommittedSample;
|
|
private SampleChannel caretMovedSample;
|
|
|
|
/// <summary>
|
|
/// Whether to allow playing a different samples based on the type of character.
|
|
/// If set to false, the same sample will be used for all characters.
|
|
/// </summary>
|
|
protected virtual bool AllowUniqueCharacterSamples => true;
|
|
|
|
protected override float LeftRightPadding => 10;
|
|
|
|
protected override float CaretWidth => 3;
|
|
|
|
protected override SpriteText CreatePlaceholder() => new OsuSpriteText
|
|
{
|
|
Font = OsuFont.GetFont(italics: true),
|
|
Colour = new Color4(180, 180, 180, 255),
|
|
Margin = new MarginPadding { Left = 2 },
|
|
};
|
|
|
|
public OsuTextBox()
|
|
{
|
|
Height = 40;
|
|
TextContainer.Height = 0.5f;
|
|
CornerRadius = 5;
|
|
LengthLimit = 1000;
|
|
|
|
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colour, AudioManager audio)
|
|
{
|
|
BackgroundUnfocused = Color4.Black.Opacity(0.5f);
|
|
BackgroundFocused = OsuColour.Gray(0.3f).Opacity(0.8f);
|
|
BackgroundCommit = BorderColour = colour.Yellow;
|
|
|
|
for (int i = 0; i < textAddedSamples.Length; i++)
|
|
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
|
|
|
|
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps");
|
|
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete");
|
|
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm");
|
|
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement");
|
|
}
|
|
|
|
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
|
|
|
|
protected override void OnUserTextAdded(string added)
|
|
{
|
|
base.OnUserTextAdded(added);
|
|
|
|
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
|
capsTextAddedSample?.Play();
|
|
else
|
|
textAddedSamples[RNG.Next(0, 3)]?.Play();
|
|
}
|
|
|
|
protected override void OnUserTextRemoved(string removed)
|
|
{
|
|
base.OnUserTextRemoved(removed);
|
|
|
|
textRemovedSample?.Play();
|
|
}
|
|
|
|
protected override void OnTextCommitted(bool textChanged)
|
|
{
|
|
base.OnTextCommitted(textChanged);
|
|
|
|
textCommittedSample?.Play();
|
|
}
|
|
|
|
protected override void OnCaretMoved(bool selecting)
|
|
{
|
|
base.OnCaretMoved(selecting);
|
|
|
|
caretMovedSample?.Play();
|
|
}
|
|
|
|
protected override void OnFocus(FocusEvent e)
|
|
{
|
|
BorderThickness = 3;
|
|
base.OnFocus(e);
|
|
}
|
|
|
|
protected override void OnFocusLost(FocusLostEvent e)
|
|
{
|
|
BorderThickness = 0;
|
|
|
|
base.OnFocusLost(e);
|
|
}
|
|
|
|
protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) },
|
|
};
|
|
|
|
protected override Caret CreateCaret() => new OsuCaret
|
|
{
|
|
CaretWidth = CaretWidth,
|
|
SelectionColour = SelectionColour,
|
|
};
|
|
|
|
private class OsuCaret : Caret
|
|
{
|
|
private const float caret_move_time = 60;
|
|
|
|
private readonly CaretBeatSyncedContainer beatSync;
|
|
|
|
public OsuCaret()
|
|
{
|
|
RelativeSizeAxes = Axes.Y;
|
|
Size = new Vector2(1, 0.9f);
|
|
|
|
Colour = Color4.Transparent;
|
|
Anchor = Anchor.CentreLeft;
|
|
Origin = Anchor.CentreLeft;
|
|
|
|
Masking = true;
|
|
CornerRadius = 1;
|
|
InternalChild = beatSync = new CaretBeatSyncedContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
};
|
|
}
|
|
|
|
public override void Hide() => this.FadeOut(200);
|
|
|
|
public float CaretWidth { get; set; }
|
|
|
|
public Color4 SelectionColour { get; set; }
|
|
|
|
public override void DisplayAt(Vector2 position, float? selectionWidth)
|
|
{
|
|
beatSync.HasSelection = selectionWidth != null;
|
|
|
|
if (selectionWidth != null)
|
|
{
|
|
this.MoveTo(new Vector2(position.X, position.Y), 60, Easing.Out);
|
|
this.ResizeWidthTo(selectionWidth.Value + CaretWidth / 2, caret_move_time, Easing.Out);
|
|
this.FadeColour(SelectionColour, 200, Easing.Out);
|
|
}
|
|
else
|
|
{
|
|
this.MoveTo(new Vector2(position.X - CaretWidth / 2, position.Y), 60, Easing.Out);
|
|
this.ResizeWidthTo(CaretWidth, caret_move_time, Easing.Out);
|
|
this.FadeColour(Color4.White, 200, Easing.Out);
|
|
}
|
|
}
|
|
|
|
private class CaretBeatSyncedContainer : BeatSyncedContainer
|
|
{
|
|
private bool hasSelection;
|
|
|
|
public bool HasSelection
|
|
{
|
|
set
|
|
{
|
|
hasSelection = value;
|
|
if (value)
|
|
|
|
this.FadeTo(0.5f, 200, Easing.Out);
|
|
}
|
|
}
|
|
|
|
public CaretBeatSyncedContainer()
|
|
{
|
|
MinimumBeatLength = 300;
|
|
InternalChild = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.White,
|
|
};
|
|
}
|
|
|
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
|
{
|
|
if (!hasSelection)
|
|
this.FadeTo(0.7f).FadeTo(0.4f, timingPoint.BeatLength, Easing.InOutSine);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|