mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:57:25 +08:00
507 lines
18 KiB
C#
507 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests;
|
|
using osu.Game.Overlays.Chat.Tabs;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Online.Chat
|
|
{
|
|
/// <summary>
|
|
/// Manages everything channel related
|
|
/// </summary>
|
|
public class ChannelManager : PollingComponent, IChannelPostTarget
|
|
{
|
|
/// <summary>
|
|
/// The channels the player joins on startup
|
|
/// </summary>
|
|
private readonly string[] defaultChannels =
|
|
{
|
|
@"#lazer",
|
|
@"#osu",
|
|
@"#lobby"
|
|
};
|
|
|
|
private readonly BindableList<Channel> availableChannels = new BindableList<Channel>();
|
|
private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
|
|
|
|
/// <summary>
|
|
/// The currently opened channel
|
|
/// </summary>
|
|
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
|
|
|
|
/// <summary>
|
|
/// The Channels the player has joined
|
|
/// </summary>
|
|
public IBindableList<Channel> JoinedChannels => joinedChannels;
|
|
|
|
/// <summary>
|
|
/// The channels available for the player to join
|
|
/// </summary>
|
|
public IBindableList<Channel> AvailableChannels => availableChannels;
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
public readonly BindableBool HighPollRate = new BindableBool();
|
|
|
|
public ChannelManager()
|
|
{
|
|
CurrentChannel.ValueChanged += currentChannelChanged;
|
|
|
|
HighPollRate.BindValueChanged(enabled => TimeBetweenPolls.Value = enabled.NewValue ? 1000 : 6000, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Opens a channel or switches to the channel if already opened.
|
|
/// </summary>
|
|
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
|
|
/// <param name="name"></param>
|
|
public void OpenChannel(string name)
|
|
{
|
|
if (name == null)
|
|
throw new ArgumentNullException(nameof(name));
|
|
|
|
CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Opens a new private channel.
|
|
/// </summary>
|
|
/// <param name="user">The user the private channel is opened with.</param>
|
|
public void OpenPrivateChannel(User user)
|
|
{
|
|
if (user == null)
|
|
throw new ArgumentNullException(nameof(user));
|
|
|
|
if (user.Id == api.LocalUser.Value.Id)
|
|
return;
|
|
|
|
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
|
|
?? JoinChannel(new Channel(user));
|
|
}
|
|
|
|
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
|
{
|
|
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
|
JoinChannel(e.NewValue);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensure we run post actions in sequence, once at a time.
|
|
/// </summary>
|
|
private readonly Queue<Action> postQueue = new Queue<Action>();
|
|
|
|
/// <summary>
|
|
/// Posts a message to the currently opened channel.
|
|
/// </summary>
|
|
/// <param name="text">The message text that is going to be posted</param>
|
|
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
|
|
/// <param name="target">An optional target channel. If null, <see cref="CurrentChannel"/> will be used.</param>
|
|
public void PostMessage(string text, bool isAction = false, Channel target = null)
|
|
{
|
|
target ??= CurrentChannel.Value;
|
|
|
|
if (target == null)
|
|
return;
|
|
|
|
void dequeueAndRun()
|
|
{
|
|
if (postQueue.Count > 0)
|
|
postQueue.Dequeue().Invoke();
|
|
}
|
|
|
|
postQueue.Enqueue(() =>
|
|
{
|
|
if (!api.IsLoggedIn)
|
|
{
|
|
target.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
|
|
return;
|
|
}
|
|
|
|
var message = new LocalEchoMessage
|
|
{
|
|
Sender = api.LocalUser.Value,
|
|
Timestamp = DateTimeOffset.Now,
|
|
ChannelId = target.Id,
|
|
IsAction = isAction,
|
|
Content = text
|
|
};
|
|
|
|
target.AddLocalEcho(message);
|
|
|
|
// if this is a PM and the first message, we need to do a special request to create the PM channel
|
|
if (target.Type == ChannelType.PM && target.Id == 0)
|
|
{
|
|
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
|
|
|
|
createNewPrivateMessageRequest.Success += createRes =>
|
|
{
|
|
target.Id = createRes.ChannelID;
|
|
target.ReplaceMessage(message, createRes.Message);
|
|
dequeueAndRun();
|
|
};
|
|
|
|
createNewPrivateMessageRequest.Failure += exception =>
|
|
{
|
|
Logger.Error(exception, "Posting message failed.");
|
|
target.ReplaceMessage(message, null);
|
|
dequeueAndRun();
|
|
};
|
|
|
|
api.Queue(createNewPrivateMessageRequest);
|
|
return;
|
|
}
|
|
|
|
var req = new PostMessageRequest(message);
|
|
|
|
req.Success += m =>
|
|
{
|
|
target.ReplaceMessage(message, m);
|
|
dequeueAndRun();
|
|
};
|
|
|
|
req.Failure += exception =>
|
|
{
|
|
Logger.Error(exception, "Posting message failed.");
|
|
target.ReplaceMessage(message, null);
|
|
dequeueAndRun();
|
|
};
|
|
|
|
api.Queue(req);
|
|
});
|
|
|
|
// always run if the queue is empty
|
|
if (postQueue.Count == 1)
|
|
dequeueAndRun();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
|
|
/// </summary>
|
|
/// <param name="text">the text containing the command identifier and command parameters.</param>
|
|
/// <param name="target">An optional target channel. If null, <see cref="CurrentChannel"/> will be used.</param>
|
|
public void PostCommand(string text, Channel target = null)
|
|
{
|
|
target ??= CurrentChannel.Value;
|
|
|
|
if (target == null)
|
|
return;
|
|
|
|
var parameters = text.Split(' ', 2);
|
|
string command = parameters[0];
|
|
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
|
|
|
switch (command)
|
|
{
|
|
case "np":
|
|
AddInternal(new NowPlayingCommand());
|
|
break;
|
|
|
|
case "me":
|
|
if (string.IsNullOrWhiteSpace(content))
|
|
{
|
|
target.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
|
|
break;
|
|
}
|
|
|
|
PostMessage(content, true);
|
|
break;
|
|
|
|
case "join":
|
|
if (string.IsNullOrWhiteSpace(content))
|
|
{
|
|
target.AddNewMessages(new ErrorMessage("Usage: /join [channel]"));
|
|
break;
|
|
}
|
|
|
|
var channel = availableChannels.FirstOrDefault(c => c.Name == content || c.Name == $"#{content}");
|
|
|
|
if (channel == null)
|
|
{
|
|
target.AddNewMessages(new ErrorMessage($"Channel '{content}' not found."));
|
|
break;
|
|
}
|
|
|
|
JoinChannel(channel);
|
|
break;
|
|
|
|
case "help":
|
|
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel], /np"));
|
|
break;
|
|
|
|
default:
|
|
target.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void handleChannelMessages(IEnumerable<Message> messages)
|
|
{
|
|
var channels = JoinedChannels.ToList();
|
|
|
|
foreach (var group in messages.GroupBy(m => m.ChannelId))
|
|
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
|
}
|
|
|
|
private void initializeChannels()
|
|
{
|
|
var req = new ListChannelsRequest();
|
|
|
|
var joinDefaults = JoinedChannels.Count == 0;
|
|
|
|
req.Success += channels =>
|
|
{
|
|
foreach (var channel in channels)
|
|
{
|
|
var ch = getChannel(channel, addToAvailable: true);
|
|
|
|
// join any channels classified as "defaults"
|
|
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
|
|
joinChannel(ch);
|
|
}
|
|
};
|
|
req.Failure += error =>
|
|
{
|
|
Logger.Error(error, "Fetching channel list failed");
|
|
initializeChannels();
|
|
};
|
|
|
|
api.Queue(req);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fetches inital messages of a channel
|
|
///
|
|
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
|
|
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
|
|
/// </summary>
|
|
/// <param name="channel">The channel </param>
|
|
private void fetchInitalMessages(Channel channel)
|
|
{
|
|
if (channel.Id <= 0 || channel.MessagesLoaded) return;
|
|
|
|
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
|
fetchInitialMsgReq.Success += messages =>
|
|
{
|
|
handleChannelMessages(messages);
|
|
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
|
};
|
|
|
|
api.Queue(fetchInitialMsgReq);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find an existing channel instance for the provided channel. Lookup is performed basd on ID.
|
|
/// The provided channel may be used if an existing instance is not found.
|
|
/// </summary>
|
|
/// <param name="lookup">A candidate channel to be used for lookup or permanently on lookup failure.</param>
|
|
/// <param name="addToAvailable">Whether the channel should be added to <see cref="AvailableChannels"/> if not already.</param>
|
|
/// <param name="addToJoined">Whether the channel should be added to <see cref="JoinedChannels"/> if not already.</param>
|
|
/// <returns>The found channel.</returns>
|
|
private Channel getChannel(Channel lookup, bool addToAvailable = false, bool addToJoined = false)
|
|
{
|
|
Channel found = null;
|
|
|
|
bool lookupCondition(Channel ch) => lookup.Id > 0 ? ch.Id == lookup.Id : lookup.Name == ch.Name;
|
|
|
|
var available = AvailableChannels.FirstOrDefault(lookupCondition);
|
|
if (available != null)
|
|
found = available;
|
|
|
|
var joined = JoinedChannels.FirstOrDefault(lookupCondition);
|
|
if (found == null && joined != null)
|
|
found = joined;
|
|
|
|
if (found == null)
|
|
{
|
|
found = lookup;
|
|
|
|
// if we're using a channel object from the server, we want to remove ourselves from the users list.
|
|
// this is because we check the first user in the channel to display a name/icon on tabs for now.
|
|
var foundSelf = found.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
|
|
if (foundSelf != null)
|
|
found.Users.Remove(foundSelf);
|
|
}
|
|
|
|
if (joined == null && addToJoined) joinedChannels.Add(found);
|
|
if (available == null && addToAvailable) availableChannels.Add(found);
|
|
|
|
return found;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Joins a channel if it has not already been joined. Must be called from the update thread.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to join.</param>
|
|
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
|
|
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
|
|
|
|
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
|
|
{
|
|
if (channel == null) return null;
|
|
|
|
channel = getChannel(channel, addToJoined: true);
|
|
|
|
// ensure we are joined to the channel
|
|
if (!channel.Joined.Value)
|
|
{
|
|
channel.Joined.Value = true;
|
|
|
|
switch (channel.Type)
|
|
{
|
|
case ChannelType.Multiplayer:
|
|
// join is implicit. happens when you join a multiplayer game.
|
|
// this will probably change in the future.
|
|
joinChannel(channel, fetchInitialMessages);
|
|
return channel;
|
|
|
|
case ChannelType.PM:
|
|
var createRequest = new CreateChannelRequest(channel);
|
|
createRequest.Success += resChannel =>
|
|
{
|
|
if (resChannel.ChannelID.HasValue)
|
|
{
|
|
channel.Id = resChannel.ChannelID.Value;
|
|
|
|
handleChannelMessages(resChannel.RecentMessages);
|
|
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
|
}
|
|
};
|
|
|
|
api.Queue(createRequest);
|
|
break;
|
|
|
|
default:
|
|
var req = new JoinChannelRequest(channel);
|
|
req.Success += () => joinChannel(channel, fetchInitialMessages);
|
|
req.Failure += ex => LeaveChannel(channel);
|
|
api.Queue(req);
|
|
return channel;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (fetchInitialMessages)
|
|
fetchInitalMessages(channel);
|
|
}
|
|
|
|
CurrentChannel.Value ??= channel;
|
|
|
|
return channel;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Leave the specified channel. Can be called from any thread.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to leave.</param>
|
|
public void LeaveChannel(Channel channel) => Schedule(() =>
|
|
{
|
|
if (channel == null) return;
|
|
|
|
if (channel == CurrentChannel.Value)
|
|
CurrentChannel.Value = null;
|
|
|
|
joinedChannels.Remove(channel);
|
|
|
|
if (channel.Joined.Value)
|
|
{
|
|
api.Queue(new LeaveChannelRequest(channel));
|
|
channel.Joined.Value = false;
|
|
}
|
|
});
|
|
|
|
private long lastMessageId;
|
|
|
|
private bool channelsInitialised;
|
|
|
|
protected override Task Poll()
|
|
{
|
|
if (!api.IsLoggedIn)
|
|
return base.Poll();
|
|
|
|
var fetchReq = new GetUpdatesRequest(lastMessageId);
|
|
|
|
var tcs = new TaskCompletionSource<bool>();
|
|
|
|
fetchReq.Success += updates =>
|
|
{
|
|
if (updates?.Presence != null)
|
|
{
|
|
foreach (var channel in updates.Presence)
|
|
{
|
|
// we received this from the server so should mark the channel already joined.
|
|
channel.Joined.Value = true;
|
|
joinChannel(channel);
|
|
}
|
|
|
|
//todo: handle left channels
|
|
|
|
handleChannelMessages(updates.Messages);
|
|
|
|
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
|
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
|
|
|
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
|
}
|
|
|
|
if (!channelsInitialised)
|
|
{
|
|
channelsInitialised = true;
|
|
// we want this to run after the first presence so we can see if the user is in any channels already.
|
|
initializeChannels();
|
|
}
|
|
|
|
tcs.SetResult(true);
|
|
};
|
|
|
|
fetchReq.Failure += _ => tcs.SetResult(false);
|
|
|
|
api.Queue(fetchReq);
|
|
|
|
return tcs.Task;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks the <paramref name="channel"/> as read
|
|
/// </summary>
|
|
/// <param name="channel">The channel that will be marked as read</param>
|
|
public void MarkChannelAsRead(Channel channel)
|
|
{
|
|
if (channel.LastMessageId == channel.LastReadId)
|
|
return;
|
|
|
|
var message = channel.Messages.LastOrDefault();
|
|
|
|
if (message == null)
|
|
return;
|
|
|
|
var req = new MarkChannelAsReadRequest(channel, message);
|
|
|
|
req.Success += () => channel.LastReadId = message.Id;
|
|
req.Failure += e => Logger.Error(e, $"Failed to mark channel {channel} up to '{message}' as read");
|
|
|
|
api.Queue(req);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// An exception thrown when a channel could not been found.
|
|
/// </summary>
|
|
public class ChannelNotFoundException : Exception
|
|
{
|
|
public ChannelNotFoundException(string channelName)
|
|
: base($"A channel with the name {channelName} could not be found.")
|
|
{
|
|
}
|
|
}
|
|
}
|