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33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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public partial class OffsetSettings : SettingsSubsection
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{
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protected override LocalisableString Header => AudioSettingsStrings.OffsetHeader;
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "universal", "uo", "timing", "delay", "latency", "wizard" });
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new AudioOffsetAdjustControl
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{
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Current = config.GetBindable<double>(OsuSetting.AudioOffset),
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},
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};
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}
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}
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}
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