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157 lines
5.7 KiB
C#
157 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public partial class DifficultyIcon : CompositeDrawable, IHasCustomTooltip<DifficultyIconTooltipContent>, IHasCurrentValue<StarDifficulty>
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{
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/// <summary>
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/// Size of this difficulty icon.
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/// </summary>
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public new Vector2 Size
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{
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get => iconContainer.Size;
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set => iconContainer.Size = value;
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}
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/// <summary>
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/// Which type of tooltip to show. Only works if a beatmap was provided at construction time.
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/// </summary>
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public DifficultyIconTooltipType TooltipType { get; set; } = DifficultyIconTooltipType.StarRating;
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private readonly IBeatmapInfo? beatmap;
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private readonly IRulesetInfo ruleset;
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private readonly Mod[]? mods;
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private Drawable background = null!;
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private readonly Container iconContainer;
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private readonly BindableWithCurrent<StarDifficulty> difficulty = new BindableWithCurrent<StarDifficulty>();
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public virtual Bindable<StarDifficulty> Current
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{
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get => difficulty.Current;
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set => difficulty.Current = value;
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}
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[Resolved]
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private IRulesetStore rulesets { get; set; } = null!;
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/>. Will use provided beatmap's <see cref="BeatmapInfo.StarRating"/> for initial value.
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/// </summary>
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/// <param name="beatmap">The beatmap to be displayed in the tooltip, and to be used for the initial star rating value.</param>
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/// <param name="mods">An array of mods to account for in the calculations</param>
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/// <param name="ruleset">An optional ruleset to be used for the icon display, in place of the beatmap's ruleset.</param>
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public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null)
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: this(ruleset ?? beatmap.Ruleset)
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{
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this.beatmap = beatmap;
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this.mods = mods;
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Current.Value = new StarDifficulty(beatmap.StarRating, 0);
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}
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/> without an associated beatmap.
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/// </summary>
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/// <param name="ruleset">The ruleset to be used for the icon display.</param>
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public DifficultyIcon(IRulesetInfo ruleset)
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{
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this.ruleset = ruleset;
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AutoSizeAxes = Axes.Both;
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InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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iconContainer.Children = new Drawable[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.06f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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},
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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new ConstrainedIconContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = getRulesetIcon()
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},
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};
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Current.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars), true);
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}
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private Drawable getRulesetIcon()
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{
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int? onlineID = ruleset.OnlineID;
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if (onlineID >= 0 && rulesets.GetRuleset(onlineID.Value)?.CreateInstance() is Ruleset rulesetInstance)
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return rulesetInstance.CreateIcon();
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return new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
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}
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ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.
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GetCustomTooltip() => new DifficultyIconTooltip();
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DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.
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TooltipContent => (TooltipType != DifficultyIconTooltipType.None && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, TooltipType) : null)!;
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}
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public enum DifficultyIconTooltipType
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{
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/// <summary>
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/// No tooltip.
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/// </summary>
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None,
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/// <summary>
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/// Star rating only.
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/// </summary>
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StarRating,
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/// <summary>
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/// Star rating, OD, HP, CS, AR, length, BPM, and max combo.
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/// </summary>
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Extended,
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}
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}
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