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7c4f6d2b62
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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public class Issue
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{
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/// <summary>
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/// The time which this issue is associated with, if any, otherwise null.
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/// </summary>
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public double? Time;
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/// <summary>
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/// The hitobjects which this issue is associated with. Empty by default.
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/// </summary>
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public IReadOnlyList<HitObject> HitObjects;
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/// <summary>
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/// The template which this issue is using. This provides properties such as the <see cref="IssueType"/>, and the <see cref="IssueTemplate.UnformattedMessage"/>.
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/// </summary>
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public IssueTemplate Template;
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/// <summary>
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/// The check that this issue originates from.
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/// </summary>
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public ICheck Check => Template.Check;
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/// <summary>
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/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
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/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
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/// </summary>
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public object[] Arguments;
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public Issue(IssueTemplate template, params object[] args)
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{
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Time = null;
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HitObjects = Array.Empty<HitObject>();
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Template = template;
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Arguments = args;
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}
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public Issue(double? time, IssueTemplate template, params object[] args)
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: this(template, args)
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{
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Time = time;
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}
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public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
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: this(template, args)
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{
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Time = hitObject.StartTime;
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HitObjects = new[] { hitObject };
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}
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public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
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: this(template, args)
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{
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var hitObjectList = hitObjects.ToList();
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Time = hitObjectList.FirstOrDefault()?.StartTime;
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HitObjects = hitObjectList;
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}
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public override string ToString() => Template.GetMessage(Arguments);
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public string GetEditorTimestamp()
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{
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return Time == null ? string.Empty : Time.Value.ToEditorFormattedString();
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}
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}
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}
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