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osu-lazer/osu.Game/Beatmaps/IO/ArchiveReader.cs
2016-10-13 12:17:18 +09:00

48 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Platform;
namespace osu.Game.Beatmaps.IO
{
public abstract class ArchiveReader : IDisposable
{
private class Reader
{
public Func<BasicStorage, string, bool> Test { get; set; }
public Type Type { get; set; }
}
private static List<Reader> Readers { get; set; } = new List<Reader>();
public static ArchiveReader GetReader(BasicStorage storage, string path)
{
foreach (var reader in Readers)
{
if (reader.Test(storage, path))
return (ArchiveReader)Activator.CreateInstance(reader.Type);
}
throw new IOException("Unknown file format");
}
protected static void AddReader<T>(Func<BasicStorage, string, bool> test) where T : ArchiveReader
{
Readers.Add(new Reader { Test = test, Type = typeof(T) });
}
/// <summary>
/// Reads the beatmap metadata from this archive.
/// </summary>
public abstract BeatmapMetadata ReadMetadata();
/// <summary>
/// Gets a list of beatmap file names.
/// </summary>
public abstract string[] ReadBeatmaps();
/// <summary>
/// Opens a stream for reading a specific file from this archive.
/// </summary>
public abstract Stream ReadFile(string name);
public abstract void Dispose();
}
}