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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneUnknownMod.cs
2022-06-17 16:37:17 +09:00

32 lines
996 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneUnknownMod : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
/// <summary>
/// This test also covers the scenario of exiting Player after an unsuccessful beatmap load.
/// </summary>
[Test]
public void TestUnknownModDoesntEnterGameplay()
{
CreateModTest(new ModTestData
{
Beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Beatmap,
Mod = new UnknownMod("WNG"),
PassCondition = () => Player.IsLoaded && !Player.LoadedBeatmapSuccessfully
});
}
}
}