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osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
2019-01-24 17:43:03 +09:00

108 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Size = new Vector2(1, 0.8f);
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
});
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
playfieldGrid.Content[0][i] = newStage;
stages.Add(newStage);
AddNested(newStage);
firstColumnIndex += newStage.Columns.Count;
}
}
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
/// <summary>
/// Retrieves a column from a screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which the <paramref name="screenSpacePosition"/> lies in.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition)
{
Column found = null;
foreach (var stage in stages)
{
foreach (var column in stage.Columns)
{
if (column.ReceivePositionalInputAt(screenSpacePosition))
{
found = column;
break;
}
}
if (found != null)
break;
}
return found;
}
/// <summary>
/// Retrieves the total amount of columns across all stages in this playfield.
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
private ManiaStage getStageByColumn(int column)
{
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
if (sum > column)
return stage;
}
return null;
}
}
}