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33 lines
892 B
C#
33 lines
892 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
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{
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private HitObjectProperty<int> column;
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public Bindable<int> ColumnBindable => column.Bindable;
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public virtual int Column
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{
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get => column.Value;
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set => column.Value = value;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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#region LegacyBeatmapEncoder
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float IHasXPosition.X => Column;
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#endregion
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}
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}
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