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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`.
26 lines
788 B
C#
26 lines
788 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuBeatmapVerifier : IBeatmapVerifier
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{
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private readonly List<ICheck> checks = new List<ICheck>
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{
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new CheckOffscreenObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
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{
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return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
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}
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}
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}
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