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osu-lazer/osu.Game.Rulesets.Mania/Edit
Dean Herbert 9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
..
Blueprints Rollback hold note placement when length is zero 2021-04-22 14:59:57 +09:00
DrawableManiaEditorRuleset.cs Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
HoldNoteCompositionTool.cs Add icons for other ruleset editors 2020-09-09 18:40:01 +09:00
ManiaBeatSnapGrid.cs Update existing implementations 2020-11-04 17:14:23 +09:00
ManiaBlueprintContainer.cs Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
ManiaEditorPlayfield.cs Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
ManiaHitObjectComposer.cs Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
ManiaSelectionHandler.cs Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates 2021-04-29 16:10:42 +09:00
NoteCompositionTool.cs Add icons for other ruleset editors 2020-09-09 18:40:01 +09:00