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osu-lazer/osu.Game/Users/Drawables/UpdateableTeamFlag.cs
2025-02-14 17:39:21 +09:00

87 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Users.Drawables
{
/// <summary>
/// A team logo which can update to a new team when needed.
/// </summary>
public partial class UpdateableTeamFlag : ModelBackedDrawable<APITeam?>
{
public APITeam? Team
{
get => Model;
set => Model = value;
}
protected override double LoadDelay => 200;
public UpdateableTeamFlag(APITeam? team = null)
{
Team = team;
Masking = true;
}
protected override Drawable? CreateDrawable(APITeam? team)
{
if (team == null)
return Empty();
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TeamFlag(team)
{
RelativeSizeAxes = Axes.Both
},
new HoverClickSounds()
}
};
}
// Generally we just want team flags to disappear if the user doesn't have one.
// This also handles fill flow cases and avoids spacing being added for non-displaying flags.
public override bool IsPresent => base.IsPresent && Team != null;
protected override void Update()
{
base.Update();
CornerRadius = DrawHeight / 8;
}
public partial class TeamFlag : Sprite, IHasTooltip
{
private readonly APITeam team;
public LocalisableString TooltipText { get; }
public TeamFlag(APITeam team)
{
this.team = team;
TooltipText = team.Name;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
if (!string.IsNullOrEmpty(team.Name))
Texture = textures.Get(team.FlagUrl);
}
}
}
}