mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 04:22:54 +08:00
85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Difficulty
|
|
{
|
|
public class ManiaPerformanceCalculator : PerformanceCalculator
|
|
{
|
|
private int countPerfect;
|
|
private int countGreat;
|
|
private int countGood;
|
|
private int countOk;
|
|
private int countMeh;
|
|
private int countMiss;
|
|
private double scoreAccuracy;
|
|
|
|
public ManiaPerformanceCalculator()
|
|
: base(new ManiaRuleset())
|
|
{
|
|
}
|
|
|
|
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
|
|
{
|
|
var maniaAttributes = (ManiaDifficultyAttributes)attributes;
|
|
|
|
countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect);
|
|
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
|
|
countGood = score.Statistics.GetValueOrDefault(HitResult.Good);
|
|
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
|
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
|
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
|
scoreAccuracy = calculateCustomAccuracy();
|
|
|
|
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
|
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
|
double multiplier = 8.0;
|
|
|
|
if (score.Mods.Any(m => m is ModNoFail))
|
|
multiplier *= 0.75;
|
|
if (score.Mods.Any(m => m is ModEasy))
|
|
multiplier *= 0.5;
|
|
|
|
double difficultyValue = computeDifficultyValue(maniaAttributes);
|
|
double totalValue = difficultyValue * multiplier;
|
|
|
|
return new ManiaPerformanceAttributes
|
|
{
|
|
Difficulty = difficultyValue,
|
|
Total = totalValue
|
|
};
|
|
}
|
|
|
|
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
|
|
{
|
|
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
|
|
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
|
|
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
|
|
|
|
return difficultyValue;
|
|
}
|
|
|
|
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
|
|
|
/// <summary>
|
|
/// Accuracy used to weight judgements independently from the score's actual accuracy.
|
|
/// </summary>
|
|
private double calculateCustomAccuracy()
|
|
{
|
|
if (totalHits == 0)
|
|
return 0;
|
|
|
|
return (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
|
|
}
|
|
}
|
|
}
|