mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
public abstract partial class ModFailConditionTestScene : ModTestScene
|
|
{
|
|
private readonly ModFailCondition mod;
|
|
|
|
protected ModFailConditionTestScene(ModFailCondition mod)
|
|
{
|
|
this.mod = mod;
|
|
}
|
|
|
|
protected void CreateHitObjectTest(HitObjectTestData testData, bool shouldMiss) => CreateModTest(new ModTestData
|
|
{
|
|
Mod = mod,
|
|
Beatmap = new Beatmap
|
|
{
|
|
BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo },
|
|
HitObjects = { testData.HitObject }
|
|
},
|
|
Autoplay = !shouldMiss,
|
|
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
|
|
});
|
|
|
|
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModFailConditionTestPlayer(CurrentTestData, AllowFail);
|
|
|
|
protected partial class ModFailConditionTestPlayer : ModTestPlayer
|
|
{
|
|
public ModFailConditionTestPlayer(ModTestData data, bool allowFail)
|
|
: base(data, allowFail)
|
|
{
|
|
}
|
|
|
|
protected override bool CheckModsAllowFailure() => true;
|
|
|
|
public bool CheckFailed(bool failed)
|
|
{
|
|
if (!failed)
|
|
return ScoreProcessor.HasCompleted.Value && !HealthProcessor.HasFailed;
|
|
|
|
return HealthProcessor.HasFailed;
|
|
}
|
|
}
|
|
|
|
protected class HitObjectTestData
|
|
{
|
|
public readonly HitObject HitObject;
|
|
public readonly bool FailOnMiss;
|
|
|
|
public HitObjectTestData(HitObject hitObject, bool failOnMiss = true)
|
|
{
|
|
HitObject = hitObject;
|
|
FailOnMiss = failOnMiss;
|
|
}
|
|
}
|
|
}
|
|
}
|