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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs
2020-11-20 14:10:28 +09:00

210 lines
7.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : CompositeDrawable
{
public override bool RemoveCompletedTransforms => false;
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
private DrawablePool<FollowPointConnection> connectionPool;
private DrawablePool<FollowPoint> pointPool;
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
public FollowPointRenderer()
{
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
lifetimeManager.EntryBecameDead += onEntryBecameDead;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
pointPool = new DrawablePool<FollowPoint>(50, 1000)
};
MakeChildAlive(connectionPool);
MakeChildAlive(pointPool);
}
public void AddFollowPoints2(OsuHitObject hitObject)
{
addEntry(hitObject);
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
startTimeMap[hitObject] = startTimeBindable;
}
public void RemoveFollowPoints2(OsuHitObject hitObject)
{
removeEntry(hitObject);
startTimeMap[hitObject].UnbindAll();
startTimeMap.Remove(hitObject);
}
private void addEntry(OsuHitObject hitObject)
{
var newEntry = new FollowPointLifetimeEntry(hitObject);
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
{
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
if (comp != 0)
return comp;
// we always want to insert the new item after equal ones.
// this is important for beatmaps with multiple hitobjects at the same point in time.
// if we use standard comparison insert order, there will be a churn of connections getting re-updated to
// the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal).
// this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245
return -1;
}));
if (index < lifetimeEntries.Count - 1)
{
// Update the connection's end point to the next connection's start point
// h1 -> -> -> h2
// connection nextGroup
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
newEntry.End = nextEntry.Start;
}
else
{
// The end point may be non-null during re-ordering
newEntry.End = null;
}
if (index > 0)
{
// Update the previous connection's end point to the current connection's start point
// h1 -> -> -> h2
// prevGroup connection
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = newEntry.Start;
}
lifetimeManager.AddEntry(newEntry);
}
private void removeEntry(OsuHitObject hitObject)
{
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
var entry = lifetimeEntries[index];
lifetimeEntries.RemoveAt(index);
lifetimeManager.RemoveEntry(entry);
if (index > 0)
{
// Update the previous connection's end point to the next connection's start point
// h1 -> -> -> h2 -> -> -> h3
// prevGroup connection nextGroup
// The current connection's end point is used since there may not be a next connection
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = entry.End;
}
}
protected override bool CheckChildrenLife() => lifetimeManager.Update(Time.Current);
private void onEntryBecameAlive(LifetimeEntry entry)
{
var connection = connectionPool.Get(c =>
{
c.Entry = (FollowPointLifetimeEntry)entry;
c.Pool = pointPool;
});
connectionsInUse[entry] = connection;
AddInternal(connection);
MakeChildAlive(connection);
}
private void onEntryBecameDead(LifetimeEntry entry)
{
RemoveInternal(connectionsInUse[entry]);
connectionsInUse.Remove(entry);
}
private void onStartTimeChanged(OsuHitObject hitObject)
{
removeEntry(hitObject);
addEntry(hitObject);
}
public class FollowPointLifetimeEntry : LifetimeEntry
{
public readonly OsuHitObject Start;
public FollowPointLifetimeEntry(OsuHitObject start)
{
Start = start;
LifetimeStart = Start.StartTime;
}
private OsuHitObject end;
public OsuHitObject End
{
get => end;
set
{
end = value;
computeLifetimes();
}
}
private void computeLifetimes()
{
if (end == null)
{
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
Vector2 distanceVector = endPosition - startPosition;
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
double duration = End.StartTime - Start.GetEndTime();
double fadeOutTime = Start.StartTime + fraction * duration;
double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT;
LifetimeStart = fadeInTime;
LifetimeEnd = double.MaxValue; // This will be set by the connection.
}
}
}
}