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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2023-10-25 14:20:43 +09:00
..
Beatmaps Make not extension method 2023-09-15 18:13:04 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Edit Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Fix nested hits not being hittable if cut off by parent object ending 2023-07-15 18:44:47 +02:00
Objects Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Automated pass 2023-06-24 01:00:03 +09:00
Skinning Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania 2023-10-25 14:20:43 +09:00
UI Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
osu.Game.Rulesets.Taiko.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00