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63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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public class SkinnableSound : SkinReloadableDrawable
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{
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private readonly SampleInfo[] samples;
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private SampleChannel[] channels;
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private AudioManager audio;
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public SkinnableSound(params SampleInfo[] samples)
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{
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this.samples = samples;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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this.audio = audio;
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}
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public void Play() => channels?.ForEach(c => c.Play());
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public override bool IsPresent => false; // We don't need to receive updates.
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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channels = samples.Select(s =>
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{
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var ch = loadChannel(s, skin.GetSample);
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if (ch == null && allowFallback)
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ch = loadChannel(s, audio.Sample.Get);
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return ch;
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}).Where(c => c != null).ToArray();
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}
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private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
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{
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foreach (var lookup in info.LookupNames)
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{
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var ch = getSampleFunction($"Gameplay/{lookup}");
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if (ch == null)
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continue;
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ch.Volume.Value = info.Volume / 100.0;
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return ch;
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}
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return null;
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}
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}
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}
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