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* Use `lastAngle` when nerfing repeated angles on acute bonus * Bump acute multiplier * Correct outdated wiggle bonus comment * Update test --------- Co-authored-by: StanR <hi@stanr.info> |
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AimEvaluator.cs | ||
FlashlightEvaluator.cs | ||
RhythmEvaluator.cs | ||
SpeedEvaluator.cs |