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osu-lazer/osu.Game/Skinning/LegacyScoreCounter.cs
2020-10-17 15:39:25 +02:00

41 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyScoreCounter : ScoreCounter
{
private readonly ISkin skin;
protected override double RollingDuration => 1000;
protected override Easing RollingEasing => Easing.Out;
public new Bindable<double> Current { get; } = new Bindable<double>();
public LegacyScoreCounter(ISkin skin)
: base(6)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
this.skin = skin;
// base class uses int for display, but externally we bind to ScoreProcessor as a double for now.
Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
Scale = new Vector2(0.96f);
Margin = new MarginPadding(10);
}
protected sealed override OsuSpriteText CreateSpriteText()
=> (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))
.With(s => s.Anchor = s.Origin = Anchor.TopRight);
}
}