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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
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{
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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[SettingSource("Restart on fail", "Automatically restarts when failed.")]
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public BindableBool Restart { get; } = new BindableBool();
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public virtual bool PerformFail() => true;
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public virtual bool RestartOnFail => Restart.Value;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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healthProcessor.FailConditions += FailCondition;
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}
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protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result);
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}
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}
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