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osu-lazer/osu.Game/Screens/Utility/SampleComponents/LatencyCursorContainer.cs

58 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
public class LatencyCursorContainer : LatencySampleComponent
{
private Circle cursor = null!;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public LatencyCursorContainer()
{
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour2,
};
}
protected override bool OnHover(HoverEvent e) => false;
protected override void UpdateAtLimitedRate(InputState inputState)
{
cursor.Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
if (IsActive.Value)
{
cursor.Position = ToLocalSpace(inputState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
}
}
}
}