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osu-lazer/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs
2022-06-17 16:37:17 +09:00

47 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit.GameplayTest
{
public class EditorPlayerLoader : PlayerLoader
{
[Resolved]
private OsuLogo osuLogo { get; set; }
public EditorPlayerLoader(Editor editor)
: base(() => new EditorPlayer(editor))
{
}
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
MetadataInfo.FinishTransforms(true);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
// call base with resuming forcefully set to true to reduce logo movements.
base.LogoArriving(logo, true);
logo.FinishTransforms(true, nameof(Scale));
}
protected override void ContentOut()
{
base.ContentOut();
osuLogo.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
}
protected override double PlayerPushDelay => 0;
}
}