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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/AccentedCirclePiece.cs
smoogipooo fdd17c1575 Rewrite circle pieces to use custom graphics again.
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
2017-03-24 20:08:40 +09:00

26 lines
829 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A type of circle piece which is drawn at a higher scale as an "accent".
/// </summary>
public class AccentedCirclePiece : CirclePiece
{
/// <summary>
/// The amount to scale up the base circle to show it as an "accented" piece.
/// </summary>
private const float accent_scale = 1.5f;
public AccentedCirclePiece()
{
SymbolContainer.Scale = new Vector2(accent_scale);
}
public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * accent_scale);
}
}