mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 08:52:54 +08:00
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Timing;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class OffsetCorrectionClock : FramedOffsetClock
|
|
{
|
|
private readonly BindableDouble pauseRateAdjust;
|
|
|
|
private double offset;
|
|
|
|
public new double Offset
|
|
{
|
|
get => offset;
|
|
set
|
|
{
|
|
if (value == offset)
|
|
return;
|
|
|
|
offset = value;
|
|
|
|
updateOffset();
|
|
}
|
|
}
|
|
|
|
public double RateAdjustedOffset => base.Offset;
|
|
|
|
public OffsetCorrectionClock(IClock source, BindableDouble pauseRateAdjust)
|
|
: base(source)
|
|
{
|
|
this.pauseRateAdjust = pauseRateAdjust;
|
|
}
|
|
|
|
public override void ProcessFrame()
|
|
{
|
|
base.ProcessFrame();
|
|
updateOffset();
|
|
}
|
|
|
|
private void updateOffset()
|
|
{
|
|
// changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate.
|
|
if (pauseRateAdjust.Value == 1)
|
|
{
|
|
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
|
base.Offset = Offset * Rate;
|
|
}
|
|
}
|
|
}
|
|
}
|