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osu-lazer/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs

250 lines
9.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Screens.Multi.Lounge.Components
{
public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>, IFilterable, IHasContextMenu
{
public const float SELECTION_BORDER_WIDTH = 4;
private const float corner_radius = 5;
private const float transition_duration = 60;
private const float content_padding = 10;
private const float height = 110;
private const float side_strip_width = 5;
private const float cover_width = 145;
public event Action<SelectionState> StateChanged;
private readonly Box selectionBox;
private CachedModelDependencyContainer<Room> dependencies;
[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
public readonly Room Room;
private SelectionState state;
public SelectionState State
{
get => state;
set
{
if (value == state) return;
state = value;
if (state == SelectionState.Selected)
selectionBox.FadeIn(transition_duration);
else
selectionBox.FadeOut(transition_duration);
StateChanged?.Invoke(State);
}
}
public IEnumerable<string> FilterTerms => new[] { Room.Name.Value };
private bool matchingFilter;
public bool MatchingFilter
{
get => matchingFilter;
set
{
matchingFilter = value;
if (!IsLoaded)
return;
if (matchingFilter)
this.FadeIn(200);
else
Hide();
}
}
public bool FilteringActive { get; set; }
public DrawableRoom(Room room)
{
Room = room;
RelativeSizeAxes = Axes.X;
Height = height + SELECTION_BORDER_WIDTH * 2;
CornerRadius = corner_radius + SELECTION_BORDER_WIDTH / 2;
Masking = true;
// create selectionBox here so State can be set before being loaded
selectionBox = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
float stripWidth = side_strip_width * (Room.Category.Value == RoomCategory.Spotlight ? 2 : 1);
Children = new Drawable[]
{
new StatusColouredContainer(transition_duration)
{
RelativeSizeAxes = Axes.Both,
Child = selectionBox
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(SELECTION_BORDER_WIDTH),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = corner_radius,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"212121"),
},
new StatusColouredContainer(transition_duration)
{
RelativeSizeAxes = Axes.Y,
Width = stripWidth,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
new Container
{
RelativeSizeAxes = Axes.Y,
Width = cover_width,
Masking = true,
Margin = new MarginPadding { Left = stripWidth },
Child = new MultiplayerBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both }
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Vertical = content_padding,
Left = stripWidth + cover_width + content_padding,
Right = content_padding,
},
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5f),
Children = new Drawable[]
{
new RoomName { Font = OsuFont.GetFont(size: 18) },
new ParticipantInfo(),
},
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new RoomStatusInfo(),
new BeatmapTitle { TextSize = 14 },
},
},
new ModeTypeInfo
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
},
},
},
},
},
};
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.Value = Room;
return dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
if (matchingFilter)
this.FadeInFromZero(transition_duration);
else
Alpha = 0;
}
protected override bool ShouldBeConsideredForInput(Drawable child) => state == SelectionState.Selected;
private class RoomName : OsuSpriteText
{
[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]
private Bindable<string> name { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Current = name;
}
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
{
multiplayer?.CreateRoom(Room.CreateCopy());
})
};
}
}