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250 lines
9.1 KiB
C#
250 lines
9.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Screens.Multi.Lounge.Components
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{
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public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>, IFilterable, IHasContextMenu
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{
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public const float SELECTION_BORDER_WIDTH = 4;
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private const float corner_radius = 5;
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private const float transition_duration = 60;
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private const float content_padding = 10;
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private const float height = 110;
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private const float side_strip_width = 5;
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private const float cover_width = 145;
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public event Action<SelectionState> StateChanged;
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private readonly Box selectionBox;
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private CachedModelDependencyContainer<Room> dependencies;
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public readonly Room Room;
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private SelectionState state;
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public SelectionState State
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{
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get => state;
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set
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{
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if (value == state) return;
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state = value;
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if (state == SelectionState.Selected)
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selectionBox.FadeIn(transition_duration);
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else
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selectionBox.FadeOut(transition_duration);
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StateChanged?.Invoke(State);
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}
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}
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public IEnumerable<string> FilterTerms => new[] { Room.Name.Value };
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private bool matchingFilter;
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public bool MatchingFilter
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{
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get => matchingFilter;
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set
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{
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matchingFilter = value;
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if (!IsLoaded)
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return;
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if (matchingFilter)
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this.FadeIn(200);
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else
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Hide();
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}
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}
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public bool FilteringActive { get; set; }
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public DrawableRoom(Room room)
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{
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Room = room;
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RelativeSizeAxes = Axes.X;
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Height = height + SELECTION_BORDER_WIDTH * 2;
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CornerRadius = corner_radius + SELECTION_BORDER_WIDTH / 2;
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Masking = true;
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// create selectionBox here so State can be set before being loaded
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selectionBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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float stripWidth = side_strip_width * (Room.Category.Value == RoomCategory.Spotlight ? 2 : 1);
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Children = new Drawable[]
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{
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new StatusColouredContainer(transition_duration)
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{
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RelativeSizeAxes = Axes.Both,
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Child = selectionBox
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(SELECTION_BORDER_WIDTH),
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = corner_radius,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"212121"),
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},
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new StatusColouredContainer(transition_duration)
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{
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RelativeSizeAxes = Axes.Y,
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Width = stripWidth,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = cover_width,
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Masking = true,
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Margin = new MarginPadding { Left = stripWidth },
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Child = new MultiplayerBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both }
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Vertical = content_padding,
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Left = stripWidth + cover_width + content_padding,
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Right = content_padding,
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},
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5f),
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Children = new Drawable[]
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{
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new RoomName { Font = OsuFont.GetFont(size: 18) },
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new ParticipantInfo(),
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},
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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new RoomStatusInfo(),
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new BeatmapTitle { TextSize = 14 },
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},
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},
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new ModeTypeInfo
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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},
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},
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},
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},
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},
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};
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
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dependencies.Model.Value = Room;
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return dependencies;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (matchingFilter)
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this.FadeInFromZero(transition_duration);
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else
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Alpha = 0;
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}
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protected override bool ShouldBeConsideredForInput(Drawable child) => state == SelectionState.Selected;
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private class RoomName : OsuSpriteText
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{
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[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]
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private Bindable<string> name { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Current = name;
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}
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}
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public MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
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{
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multiplayer?.CreateRoom(Room.CreateCopy());
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})
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};
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}
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}
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