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42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens
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{
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public class OsuScreenDependencies : DependencyContainer
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{
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public Bindable<WorkingBeatmap> Beatmap { get; }
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public Bindable<RulesetInfo> Ruleset { get; }
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public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
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: base(parent)
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{
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if (requireLease)
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{
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Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
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if (Beatmap == null)
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{
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Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
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}
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Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
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if (Ruleset == null)
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{
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Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
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}
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}
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else
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{
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Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
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Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
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}
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}
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}
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}
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