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osu-lazer/osu.Game/Overlays/MedalOverlay.cs
2021-01-19 17:11:40 +09:00

319 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Overlays.MedalSplash;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osuTK.Input;
using osu.Framework.Graphics.Shapes;
using System;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
namespace osu.Game.Overlays
{
public class MedalOverlay : FocusedOverlayContainer
{
public const float DISC_SIZE = 400;
private const float border_width = 5;
private readonly Medal medal;
private readonly Box background;
private readonly Container backgroundStrip, particleContainer;
private readonly BackgroundStrip leftStrip, rightStrip;
private readonly CircularContainer disc;
private readonly Sprite innerSpin, outerSpin;
private DrawableMedal drawableMedal;
private Sample getSample;
private readonly Container content;
public MedalOverlay(Medal medal)
{
this.medal = medal;
RelativeSizeAxes = Axes.Both;
Child = content = new Container
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(60),
},
outerSpin = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(DISC_SIZE + 500),
Alpha = 0f,
},
backgroundStrip = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = border_width,
Alpha = 0f,
Children = new[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Width = 0.5f,
Padding = new MarginPadding { Right = DISC_SIZE / 2 },
Children = new[]
{
leftStrip = new BackgroundStrip(0f, 1f)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Width = 0.5f,
Padding = new MarginPadding { Left = DISC_SIZE / 2 },
Children = new[]
{
rightStrip = new BackgroundStrip(1f, 0f),
},
},
},
},
particleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
},
disc = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0f,
Masking = true,
AlwaysPresent = true,
BorderColour = Color4.White,
BorderThickness = border_width,
Size = new Vector2(DISC_SIZE),
Scale = new Vector2(0.8f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"05262f"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 2,
ColourDark = Color4Extensions.FromHex(@"04222b"),
ColourLight = Color4Extensions.FromHex(@"052933"),
},
innerSpin = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1.05f),
Alpha = 0.25f,
},
},
},
}
};
Show();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures, AudioManager audio)
{
getSample = audio.Samples.Get(@"MedalSplash/medal-get");
innerSpin.Texture = outerSpin.Texture = textures.Get(@"MedalSplash/disc-spin");
disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colours.Blue.Opacity(0.5f),
Radius = 50,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(drawableMedal = new DrawableMedal(medal)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
}, loaded =>
{
disc.Add(loaded);
startAnimation();
});
}
protected override void Update()
{
base.Update();
particleContainer.Add(new MedalParticle(RNG.Next(0, 359)));
}
protected override bool OnClick(ClickEvent e)
{
dismiss();
return true;
}
protected override void OnFocusLost(FocusLostEvent e)
{
if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss();
}
private const double initial_duration = 400;
private const double step_duration = 900;
private void startAnimation()
{
content.Show();
background.FlashColour(Color4.White.Opacity(0.25f), 400);
getSample.Play();
innerSpin.Spin(20000, RotationDirection.Clockwise);
outerSpin.Spin(40000, RotationDirection.Clockwise);
using (BeginDelayedSequence(200, true))
{
disc.FadeIn(initial_duration)
.ScaleTo(1f, initial_duration * 2, Easing.OutElastic);
particleContainer.FadeIn(initial_duration);
outerSpin.FadeTo(0.1f, initial_duration * 2);
using (BeginDelayedSequence(initial_duration + 200, true))
{
backgroundStrip.FadeIn(step_duration);
leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
this.Animate().Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.Icon;
}).Delay(step_duration).Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.MedalUnlocked;
}).Delay(step_duration).Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.Full;
});
}
}
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(200);
}
private void dismiss()
{
if (drawableMedal.State != DisplayState.Full)
{
// if we haven't yet, play out the animation fully
drawableMedal.State = DisplayState.Full;
FinishTransforms(true);
return;
}
Hide();
Expire();
}
private class BackgroundStrip : Container
{
public BackgroundStrip(float start, float end)
{
RelativeSizeAxes = Axes.Both;
Width = 0f;
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(start), Color4.White.Opacity(end));
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
}
private class MedalParticle : CircularContainer
{
private readonly float direction;
private Vector2 positionForOffset(float offset) => new Vector2((float)(offset * Math.Sin(direction)), (float)(offset * Math.Cos(direction)));
public MedalParticle(float direction)
{
this.direction = direction;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Position = positionForOffset(DISC_SIZE / 2);
Masking = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colours.Blue.Opacity(0.5f),
Radius = 5,
};
this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
this.FadeOut(500);
Expire();
}
}
}
}