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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerTeamResults : ScreenTestScene
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{
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[TestCase(7483253, 1048576)]
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[TestCase(1048576, 7483253)]
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[TestCase(1048576, 1048576)]
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public void TestDisplayTeamResults(int team1Score, int team2Score)
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{
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MultiplayerResultsScreen screen = null;
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AddStep("show results screen", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
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var score = TestResources.CreateTestScoreInfo(beatmapInfo);
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.OnlineID ?? -1,
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};
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SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
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{
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{ 0, new BindableInt(team1Score) },
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{ 1, new BindableInt(team2Score) }
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};
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Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, playlistItem, teamScores));
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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}
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}
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}
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