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osu-lazer/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs
2021-04-04 12:50:50 +02:00

77 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreenHeaderBackground : CompositeDrawable
{
[Resolved]
private OsuColour colours { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> working { get; set; }
private readonly Container content;
public SetupScreenHeaderBackground()
{
InternalChild = content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true
};
}
[BackgroundDependencyLoader]
private void load()
{
UpdateBackground();
}
public void UpdateBackground()
{
LoadComponentAsync(new BeatmapBackgroundSprite(working.Value)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
}, background =>
{
if (background.Texture != null)
content.Child = background;
else
{
content.Children = new Drawable[]
{
new Box
{
Colour = colours.GreySeafoamDarker,
RelativeSizeAxes = Axes.Both,
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24))
{
Text = "Drag image here to set beatmap background!",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both
}
};
}
background.FadeInFromZero(500);
});
}
}
}