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osu-lazer/osu.Game/Screens/Edit/EditorScreen.cs
2021-08-28 20:05:58 +02:00

54 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// TODO: eventually make this inherit Screen and add a local screen stack inside the Editor.
/// </summary>
public abstract class EditorScreen : VisibilityContainer
{
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
protected override Container<Drawable> Content => content;
private readonly Container content;
public readonly EditorScreenMode Type;
protected EditorScreen(EditorScreenMode type)
{
Type = type;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
}
protected override void PopIn()
{
this.ScaleTo(1f, 200, Easing.OutQuint)
.FadeIn(200, Easing.OutQuint);
}
protected override void PopOut()
{
this.ScaleTo(0.98f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
}
}