1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 22:07:26 +08:00
osu-lazer/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs
2018-12-20 15:17:08 +09:00

128 lines
3.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osuTK;
namespace osu.Game.Screens.Multi.Lounge.Components
{
public class RoomsContainer : CompositeDrawable, IHasFilterableChildren
{
public Action<Room> OpenRequested;
private readonly IBindableCollection<Room> rooms = new BindableCollection<Room>();
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
private readonly FillFlowContainer<DrawableRoom> roomFlow;
[Resolved]
private RoomManager manager { get; set; }
public RoomsContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = roomFlow = new FillFlowContainer<DrawableRoom>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
};
}
[BackgroundDependencyLoader]
private void load()
{
currentRoom.BindTo(manager.Current);
rooms.BindTo(manager.Rooms);
rooms.ItemsAdded += addRooms;
rooms.ItemsRemoved += removeRooms;
addRooms(rooms);
currentRoom.BindValueChanged(selectRoom, true);
}
private FilterCriteria currentFilter;
public void Filter(FilterCriteria criteria)
{
roomFlow.Children.ForEach(r =>
{
if (criteria == null)
r.MatchingFilter = true;
else
{
bool matchingFilter = true;
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0);
switch (criteria.SecondaryFilter)
{
default:
case SecondaryFilter.Public:
r.MatchingFilter = r.Room.Availability.Value == RoomAvailability.Public;
break;
}
r.MatchingFilter = matchingFilter;
}
});
currentFilter = criteria;
}
private void addRooms(IEnumerable<Room> rooms)
{
foreach (var r in rooms)
roomFlow.Add(new DrawableRoom(r) { Action = () => selectRoom(r) });
Filter(currentFilter);
}
private void removeRooms(IEnumerable<Room> rooms)
{
foreach (var r in rooms)
{
var toRemove = roomFlow.Single(d => d.Room == r);
toRemove.Action = null;
roomFlow.Remove(toRemove);
if (currentRoom.Value == r)
currentRoom.Value = null;
}
}
private void selectRoom(Room room)
{
var drawable = roomFlow.FirstOrDefault(r => r.Room == room);
if (drawable != null && drawable.State == SelectionState.Selected)
OpenRequested?.Invoke(room);
else
{
currentRoom.Value = room;
roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
}
}
public IEnumerable<string> FilterTerms => Enumerable.Empty<string>();
public IEnumerable<IFilterable> FilterableChildren => InternalChildren.OfType<IFilterable>();
public bool MatchingFilter { set { } }
}
}