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osu-lazer/osu.Game/Screens/Multi/MultiplayerComposite.cs
2020-02-13 21:41:23 +09:00

52 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
namespace osu.Game.Screens.Multi
{
public class MultiplayerComposite : CompositeDrawable
{
[Resolved(typeof(Room))]
protected Bindable<int?> RoomID { get; private set; }
[Resolved(typeof(Room), nameof(Room.Name))]
protected Bindable<string> RoomName { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<User> Host { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<RoomStatus> Status { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<GameType> Type { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<User> Participants { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<int> ParticipantCount { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<int?> MaxParticipants { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<DateTimeOffset> EndDate { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<RoomAvailability> Availability { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<TimeSpan> Duration { get; private set; }
}
}