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osu-lazer/osu.Game/Screens/Multi/Match/Components/OverlinedParticipants.cs
2020-02-14 20:42:14 +09:00

30 lines
1001 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Components;
namespace osu.Game.Screens.Multi.Match.Components
{
public class OverlinedParticipants : OverlinedDisplay
{
public OverlinedParticipants()
: base("Participants")
{
Content.Add(new ParticipantsList { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
ParticipantCount.BindValueChanged(_ => setParticipantCount());
MaxParticipants.BindValueChanged(_ => setParticipantCount());
setParticipantCount();
}
private void setParticipantCount() => Details = MaxParticipants.Value != null ? $"{ParticipantCount.Value}/{MaxParticipants.Value}" : ParticipantCount.Value.ToString();
}
}