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osu-lazer/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs
2024-02-18 03:13:57 +02:00

119 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Online.Rooms;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public partial class MultiplayerModSelectOverlay : UserModSelectOverlay
{
public MultiplayerModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum)
: base(colourScheme)
{
}
[Resolved(CanBeNull = true)]
private IBindable<PlaylistItem>? multiplayerRoomItem { get; set; }
[Resolved]
private OsuGameBase game { get; set; } = null!;
protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new MultiplayerBeatmapAttributesDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
BeatmapInfo = { Value = Beatmap?.BeatmapInfo },
AccountForMultiplayerMods = true
};
protected override void LoadComplete()
{
base.LoadComplete();
multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange());
}
protected override void UpdateRankingInformation()
{
if (RankingInformationDisplay == null)
return;
double multiplier = 1.0;
foreach (var mod in SelectedMods.Value)
multiplier *= mod.ScoreMultiplier;
RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked);
if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null)
{
Ruleset ruleset = game.Ruleset.Value.CreateInstance();
var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset));
foreach (var mod in multiplayerRoomMods)
multiplier *= mod.ScoreMultiplier;
RankingInformationDisplay.Ranked.Value = RankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked);
}
RankingInformationDisplay.ModMultiplier.Value = multiplier;
}
}
public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay
{
public MultiplayerBeatmapAttributesDisplay()
: base()
{
}
[Resolved(CanBeNull = true)]
private IBindable<PlaylistItem>? multiplayerRoomItem { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange());
}
protected override double GetRate()
{
double rate = base.GetRate();
Ruleset ruleset = GameRuleset.Value.CreateInstance();
if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null)
{
var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset));
foreach (var mod in multiplayerRoomMods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);
}
return rate;
}
protected override BeatmapDifficulty GetDifficulty()
{
BeatmapDifficulty originalDifficulty = base.GetDifficulty();
Ruleset ruleset = GameRuleset.Value.CreateInstance();
if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null)
{
var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset));
foreach (var mod in multiplayerRoomMods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(originalDifficulty);
}
return originalDifficulty;
}
}
}