mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 23:07:44 +08:00
198 lines
6.1 KiB
C#
198 lines
6.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Replays;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Users;
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Mods
|
|
{
|
|
public class ManiaModNoFail : ModNoFail
|
|
{
|
|
|
|
}
|
|
|
|
public class ManiaModEasy : ModEasy
|
|
{
|
|
|
|
}
|
|
|
|
public class ManiaModHidden : ModHidden
|
|
{
|
|
public override string Description => @"The notes fade out before you hit them!";
|
|
public override double ScoreMultiplier => 1.0;
|
|
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
|
|
}
|
|
|
|
public class ManiaModHardRock : ModHardRock
|
|
{
|
|
public override double ScoreMultiplier => 1.0;
|
|
}
|
|
|
|
public class ManiaModSuddenDeath : ModSuddenDeath
|
|
{
|
|
|
|
}
|
|
|
|
public class ManiaModDaycore : ModDaycore
|
|
{
|
|
public override double ScoreMultiplier => 0.3;
|
|
}
|
|
|
|
public class ManiaModDoubleTime : ModDoubleTime
|
|
{
|
|
public override double ScoreMultiplier => 1.0;
|
|
}
|
|
|
|
public class ManiaModHalfTime : ModHalfTime
|
|
{
|
|
public override double ScoreMultiplier => 0.3;
|
|
}
|
|
|
|
public class ManiaModNightcore : ModNightcore
|
|
{
|
|
public override double ScoreMultiplier => 1.0;
|
|
}
|
|
|
|
public class ManiaModFlashlight : ModFlashlight
|
|
{
|
|
public override double ScoreMultiplier => 1.0;
|
|
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
|
|
}
|
|
|
|
public class ManiaModPerfect : ModPerfect
|
|
{
|
|
|
|
}
|
|
|
|
public class ManiaModFadeIn : Mod
|
|
{
|
|
public override string Name => "FadeIn";
|
|
public override string ShortenedName => "FI";
|
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
|
public override ModType Type => ModType.DifficultyIncrease;
|
|
public override double ScoreMultiplier => 1;
|
|
public override bool Ranked => true;
|
|
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
|
|
}
|
|
|
|
public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
|
|
{
|
|
public override string Name => "Random";
|
|
public override string ShortenedName => "RD";
|
|
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
|
public override string Description => @"Shuffle around the notes!";
|
|
public override double ScoreMultiplier => 1;
|
|
|
|
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
|
{
|
|
int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
|
|
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
|
|
|
|
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
|
}
|
|
}
|
|
|
|
public abstract class ManiaKeyMod : Mod
|
|
{
|
|
public override string ShortenedName => Name;
|
|
public abstract int KeyCount { get; }
|
|
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
|
public override bool Ranked => true;
|
|
}
|
|
|
|
public class ManiaModKey1 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 1;
|
|
public override string Name => "1K";
|
|
}
|
|
|
|
public class ManiaModKey2 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 2;
|
|
public override string Name => "2K";
|
|
}
|
|
|
|
public class ManiaModKey3 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 3;
|
|
public override string Name => "3K";
|
|
}
|
|
|
|
public class ManiaModKey4 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 4;
|
|
public override string Name => "4K";
|
|
}
|
|
|
|
public class ManiaModKey5 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 5;
|
|
public override string Name => "5K";
|
|
}
|
|
|
|
public class ManiaModKey6 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 6;
|
|
public override string Name => "6K";
|
|
}
|
|
|
|
public class ManiaModKey7 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 7;
|
|
public override string Name => "7K";
|
|
}
|
|
|
|
public class ManiaModKey8 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 8;
|
|
public override string Name => "8K";
|
|
}
|
|
|
|
public class ManiaModKey9 : ManiaKeyMod
|
|
{
|
|
public override int KeyCount => 9;
|
|
public override string Name => "9K";
|
|
}
|
|
|
|
public class ManiaModKeyCoop : Mod
|
|
{
|
|
public override string Name => "KeyCoop";
|
|
public override string ShortenedName => "2P";
|
|
public override string Description => @"Double the key amount, double the fun!";
|
|
public override double ScoreMultiplier => 1;
|
|
public override bool Ranked => true;
|
|
}
|
|
|
|
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
|
{
|
|
private int availableColumns;
|
|
|
|
public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
|
{
|
|
// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
|
|
// But this is dependent on a _lot_ of refactoring
|
|
var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
|
|
availableColumns = maniaRulesetContainer.AvailableColumns;
|
|
|
|
base.ApplyToRulesetContainer(rulesetContainer);
|
|
}
|
|
|
|
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
|
{
|
|
User = new User { Username = "osu!topus!" },
|
|
Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
|
|
};
|
|
}
|
|
}
|