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osu-lazer/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs

177 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Footer;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A sheared overlay which provides a header and basic animations.
/// Exposes <see cref="TopLevelContent"/> and <see cref="MainAreaContent"/> as valid targets for content.
/// </summary>
public abstract partial class ShearedOverlayContainer : OsuFocusedOverlayContainer
{
public const float PADDING = 14;
[Cached]
public readonly OverlayColourProvider ColourProvider;
/// <summary>
/// The overlay's header.
/// </summary>
protected ShearedOverlayHeader Header { get; private set; } = null!;
/// <summary>
/// The overlay's footer.
/// </summary>
protected Container Footer { get; private set; } = null!;
[Resolved]
private ScreenFooter? footer { get; set; }
/// <summary>
/// A container containing all content, including the header and footer.
/// May be used for overlay-wide animations.
/// </summary>
protected Container TopLevelContent { get; private set; } = null!;
/// <summary>
/// A container for content that is to be displayed between the header and footer.
/// </summary>
protected Container MainAreaContent { get; private set; } = null!;
/// <summary>
/// A container for content that is to be displayed inside the footer.
/// </summary>
protected Container FooterContent { get; private set; } = null!;
protected override bool StartHidden => true;
protected override bool BlockNonPositionalInput => true;
// ShearedOverlayContainers are placed at a layer within the screen container as they rely on ScreenFooter which must be placed there.
// Therefore, dimming must be managed locally, since DimMainContent dims the entire screen layer.
protected sealed override bool DimMainContent => false;
protected ShearedOverlayContainer(OverlayColourScheme colourScheme)
{
RelativeSizeAxes = Axes.Both;
ColourProvider = new OverlayColourProvider(colourScheme);
}
[BackgroundDependencyLoader]
private void load()
{
Child = TopLevelContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6.Opacity(0.75f),
},
Header = new ShearedOverlayHeader
{
Anchor = Anchor.TopCentre,
Depth = float.MinValue,
Origin = Anchor.TopCentre,
Close = Hide
},
MainAreaContent = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = ShearedOverlayHeader.HEIGHT,
Bottom = ScreenFooter.HEIGHT + PADDING,
}
},
}
};
}
public VisibilityContainer? DisplayedFooterContent { get; private set; }
/// <summary>
/// Creates content to be displayed on the game-wide footer.
/// </summary>
public virtual VisibilityContainer? CreateFooterContent() => null;
/// <summary>
/// Invoked when the back button in the footer is pressed.
/// </summary>
/// <returns>Whether the back button should not close the overlay.</returns>
public virtual bool OnBackButton() => false;
protected override bool OnClick(ClickEvent e)
{
if (State.Value == Visibility.Visible)
{
Hide();
return true;
}
return base.OnClick(e);
}
private IDisposable? activeOverlayRegistration;
private bool hideFooterOnPopOut;
protected override void PopIn()
{
const double fade_in_duration = 400;
this.FadeIn(fade_in_duration, Easing.OutQuint);
Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
if (footer != null)
{
activeOverlayRegistration = footer.RegisterActiveOverlayContainer(this, out var footerContent);
DisplayedFooterContent = footerContent;
if (footer.State.Value == Visibility.Hidden)
{
footer.Show();
hideFooterOnPopOut = true;
}
}
}
protected override void PopOut()
{
const double fade_out_duration = 500;
base.PopOut();
this.FadeOut(fade_out_duration, Easing.OutQuint);
Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
if (footer != null)
{
activeOverlayRegistration?.Dispose();
activeOverlayRegistration = null;
DisplayedFooterContent = null;
if (hideFooterOnPopOut)
{
footer.Hide();
hideFooterOnPopOut = false;
}
}
}
}
}