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osu-lazer/osu.Game/Screens/Ranking/SoloResultsScreen.cs

50 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Ranking
{
public partial class SoloResultsScreen : ResultsScreen
{
private GetScoresRequest? getScoreRequest;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
public SoloResultsScreen(ScoreInfo score)
: base(score)
{
}
protected override APIRequest? FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
Debug.Assert(Score != null);
if (Score.BeatmapInfo!.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
return null;
getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);
getScoreRequest.Success += r => scoresCallback.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo)));
return getScoreRequest;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
getScoreRequest?.Cancel();
}
}
}