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osu-lazer/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs
2024-01-25 14:47:29 +01:00

32 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A client for asynchronous notifications sent by osu-web.
/// </summary>
public interface INotificationsClient
{
/// <summary>
/// Whether this <see cref="INotificationsClient"/> is currently connected to a server.
/// </summary>
IBindable<bool> IsConnected { get; }
/// <summary>
/// Invoked when a new <see cref="SocketMessage"/> arrives for this client.
/// </summary>
event Action<SocketMessage>? MessageReceived;
/// <summary>
/// Sends a <see cref="SocketMessage"/> to the notification server.
/// </summary>
Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default);
}
}