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46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Menu
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{
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public partial class HoldToExitGameOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
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{
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protected override bool AllowMultipleFires => true;
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public void Abort() => AbortConfirm();
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public HoldToExitGameOverlay()
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: base(0.7f)
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{
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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if (e.Action == GlobalAction.Back)
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{
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BeginConfirm();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.Back)
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{
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if (!Fired)
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AbortConfirm();
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}
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}
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}
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}
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