mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
298 lines
12 KiB
C#
298 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osu.Game.Utils;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public partial class OsuSelectionHandler : EditorSelectionHandler
|
|
{
|
|
protected override void OnSelectionChanged()
|
|
{
|
|
base.OnSelectionChanged();
|
|
|
|
Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
|
|
|
|
SelectionBox.CanFlipX = quad.Width > 0;
|
|
SelectionBox.CanFlipY = quad.Height > 0;
|
|
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
|
|
{
|
|
mergeSelection();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
|
{
|
|
var hitObjects = selectedMovableObjects;
|
|
|
|
var localDelta = this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
|
|
|
|
// this conditional is a rather ugly special case for stacks.
|
|
// as it turns out, adding the `EditorBeatmap.Update()` call at the end of this would cause stacked objects to jitter when moved around
|
|
// (they would stack and then unstack every frame).
|
|
// the reason for that is that the selection handling abstractions are not aware of the distinction between "displayed" and "actual" position
|
|
// which is unique to osu! due to stacking being applied as a post-processing step.
|
|
// therefore, the following loop would occur:
|
|
// - on frame 1 the blueprint is snapped to the stack's baseline position. `EditorBeatmap.Update()` applies stacking successfully,
|
|
// the blueprint moves up the stack from its original drag position.
|
|
// - on frame 2 the blueprint's position is now the *stacked* position, which is interpreted higher up as *manually performing an unstack*
|
|
// to the blueprint's unstacked position (as the machinery higher up only cares about differences in screen space position).
|
|
if (hitObjects.Any(h => Precision.AlmostEquals(localDelta, -h.StackOffset)))
|
|
return true;
|
|
|
|
// this will potentially move the selection out of bounds...
|
|
foreach (var h in hitObjects)
|
|
h.Position += localDelta;
|
|
|
|
// but this will be corrected.
|
|
moveSelectionInBounds();
|
|
|
|
// manually update stacking.
|
|
// this intentionally bypasses the editor `UpdateState()` / beatmap processor flow for performance reasons,
|
|
// as the entire flow is too expensive to run on every movement.
|
|
Scheduler.AddOnce(OsuBeatmapProcessor.ApplyStacking, EditorBeatmap);
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool HandleReverse()
|
|
{
|
|
var hitObjects = EditorBeatmap.SelectedHitObjects
|
|
.OfType<OsuHitObject>()
|
|
.OrderBy(obj => obj.StartTime)
|
|
.ToList();
|
|
|
|
double endTime = hitObjects.Max(h => h.GetEndTime());
|
|
double startTime = hitObjects.Min(h => h.StartTime);
|
|
|
|
bool moreThanOneObject = hitObjects.Count > 1;
|
|
|
|
// the expectation is that even if the objects themselves are reversed temporally,
|
|
// the position of new combos in the selection should remain the same.
|
|
// preserve it for later before doing the reversal.
|
|
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
|
|
|
|
foreach (var h in hitObjects)
|
|
{
|
|
if (moreThanOneObject)
|
|
h.StartTime = endTime - (h.GetEndTime() - startTime);
|
|
|
|
if (h is Slider slider)
|
|
{
|
|
slider.Path.Reverse(out Vector2 offset);
|
|
slider.Position += offset;
|
|
}
|
|
}
|
|
|
|
// re-order objects by start time again after reversing, and restore new combo flag positioning
|
|
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
|
|
|
|
for (int i = 0; i < hitObjects.Count; ++i)
|
|
hitObjects[i].NewCombo = newComboOrder[i];
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
|
|
{
|
|
var hitObjects = selectedMovableObjects;
|
|
|
|
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : GeometryUtils.GetSurroundingQuad(hitObjects);
|
|
|
|
bool didFlip = false;
|
|
|
|
foreach (var h in hitObjects)
|
|
{
|
|
var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipQuad, h.Position);
|
|
|
|
if (!Precision.AlmostEquals(flippedPosition, h.Position))
|
|
{
|
|
h.Position = flippedPosition;
|
|
didFlip = true;
|
|
}
|
|
|
|
if (h is Slider slider)
|
|
{
|
|
didFlip = true;
|
|
|
|
foreach (var cp in slider.Path.ControlPoints)
|
|
{
|
|
cp.Position = new Vector2(
|
|
(direction == Direction.Horizontal ? -1 : 1) * cp.Position.X,
|
|
(direction == Direction.Vertical ? -1 : 1) * cp.Position.Y
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
return didFlip;
|
|
}
|
|
|
|
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
|
|
|
|
public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler();
|
|
|
|
private void moveSelectionInBounds()
|
|
{
|
|
var hitObjects = selectedMovableObjects;
|
|
|
|
Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects);
|
|
|
|
Vector2 delta = Vector2.Zero;
|
|
|
|
if (quad.TopLeft.X < 0)
|
|
delta.X -= quad.TopLeft.X;
|
|
if (quad.TopLeft.Y < 0)
|
|
delta.Y -= quad.TopLeft.Y;
|
|
|
|
if (quad.BottomRight.X > DrawWidth)
|
|
delta.X -= quad.BottomRight.X - DrawWidth;
|
|
if (quad.BottomRight.Y > DrawHeight)
|
|
delta.Y -= quad.BottomRight.Y - DrawHeight;
|
|
|
|
foreach (var h in hitObjects)
|
|
h.Position += delta;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All osu! hitobjects which can be moved/rotated/scaled.
|
|
/// </summary>
|
|
private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
|
|
.Where(h => h is not Spinner)
|
|
.ToArray();
|
|
|
|
/// <summary>
|
|
/// All osu! hitobjects which can be merged.
|
|
/// </summary>
|
|
private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType<OsuHitObject>()
|
|
.Where(h => h is HitCircle or Slider)
|
|
.OrderBy(h => h.StartTime)
|
|
.ToArray();
|
|
|
|
private void mergeSelection()
|
|
{
|
|
var mergeableObjects = selectedMergeableObjects;
|
|
|
|
if (!canMerge(mergeableObjects))
|
|
return;
|
|
|
|
EditorBeatmap.BeginChange();
|
|
|
|
// Have an initial slider object.
|
|
var firstHitObject = mergeableObjects[0];
|
|
var mergedHitObject = firstHitObject as Slider ?? new Slider
|
|
{
|
|
StartTime = firstHitObject.StartTime,
|
|
Position = firstHitObject.Position,
|
|
NewCombo = firstHitObject.NewCombo,
|
|
Samples = firstHitObject.Samples,
|
|
};
|
|
|
|
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
|
{
|
|
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.LINEAR));
|
|
}
|
|
|
|
// Merge all the selected hit objects into one slider path.
|
|
bool lastCircle = firstHitObject is HitCircle;
|
|
|
|
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
|
{
|
|
if (selectedMergeableObject is IHasPath hasPath)
|
|
{
|
|
var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position;
|
|
float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset);
|
|
|
|
// Calculate the distance required to travel to the expected distance of the merging slider.
|
|
mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance;
|
|
|
|
// Remove the last control point if it sits exactly on the start of the next control point.
|
|
if (Precision.AlmostEquals(distanceToLastControlPoint, 0))
|
|
{
|
|
mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1);
|
|
}
|
|
|
|
mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type)));
|
|
lastCircle = false;
|
|
}
|
|
else
|
|
{
|
|
// Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type.
|
|
if (!lastCircle)
|
|
{
|
|
mergedHitObject.Path.ControlPoints.Last().Type = PathType.LINEAR;
|
|
}
|
|
|
|
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position));
|
|
mergedHitObject.Path.ExpectedDistance.Value = null;
|
|
lastCircle = true;
|
|
}
|
|
}
|
|
|
|
// Make sure only the merged hit object is in the beatmap.
|
|
if (firstHitObject is Slider)
|
|
{
|
|
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
|
{
|
|
EditorBeatmap.Remove(selectedMergeableObject);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var selectedMergeableObject in mergeableObjects)
|
|
{
|
|
EditorBeatmap.Remove(selectedMergeableObject);
|
|
}
|
|
|
|
EditorBeatmap.Add(mergedHitObject);
|
|
}
|
|
|
|
// Make sure the merged hitobject is selected.
|
|
SelectedItems.Clear();
|
|
SelectedItems.Add(mergedHitObject);
|
|
|
|
EditorBeatmap.EndChange();
|
|
}
|
|
|
|
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
|
{
|
|
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
|
yield return item;
|
|
|
|
if (canMerge(selectedMergeableObjects))
|
|
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
|
}
|
|
|
|
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
|
|
objects.Count > 1
|
|
&& (objects.Any(h => h is Slider)
|
|
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
|
|
}
|
|
}
|