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86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Types;
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRoll : TaikoHitObject, IHasEndTime
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{
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/// <summary>
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/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
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/// </summary>
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private const float base_distance = 100;
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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/// <summary>
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/// Numer of ticks per beat length.
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/// </summary>
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public int TickRate = 1;
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/// <summary>
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/// Number of drum roll ticks required for a "Good" hit.
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/// </summary>
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public double RequiredGoodHits { get; protected set; }
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/// <summary>
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/// Number of drum roll ticks required for a "Great" hit.
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/// </summary>
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public double RequiredGreatHits { get; protected set; }
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/// <summary>
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/// The length (in milliseconds) between ticks of this drumroll.
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/// <para>Half of this value is the hit window of the ticks.</para>
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/// </summary>
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private double tickSpacing = 100;
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private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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tickSpacing = timingPoint.BeatLength / TickRate;
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overallDifficulty = difficulty.OverallDifficulty;
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}
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protected override void CreateNestedHitObjects()
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{
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createTicks();
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RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
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RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
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base.CreateNestedHitObjects();
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}
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private void createTicks()
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{
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if (tickSpacing == 0)
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return;
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bool first = true;
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for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
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{
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AddNested(new DrumRollTick
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{
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FirstTick = first,
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TickSpacing = tickSpacing,
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StartTime = t,
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IsStrong = IsStrong
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});
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first = false;
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}
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}
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}
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}
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