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35 lines
1018 B
C#
35 lines
1018 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public float Position;
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public bool Dashing;
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public CatchReplayFrame()
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{
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}
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public CatchReplayFrame(double time, float? position = null, bool dashing = false)
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: base(time)
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{
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Position = position ?? -1;
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Dashing = dashing;
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
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{
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Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
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}
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}
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}
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